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Warning for possible triggers and death.
i INFECTION.
1. YOU ARE INFECTED. It could be days, hours, or even minutes before you turn. Do you keep it to yourself and pray for a cure? Or do you hand your weapon over and trust your friend to put you down before you can hurt anyone else.
2. YOU KNOW. At least, you're pretty sure. They've been getting thinner, weaker, and the temperature that they're running can't be good. How do you proceed?
3. THEY'RE STILL HUMAN. These zombies are still people, you're the only one that sees it. You just can't take the killing anymore. Or maybe you just want to KILL THEM ALL. You're sick of these things. They're already dead, there's nothing human left in those eyes - you're a zombie killing machine.
4. IT'S YOU OR ME. There's no way the two of you can get out of here alive. Are you a good enough friend to let them go, or are you the sort to ensure that you only have to outrun them.
5. ABOMINATION. You've handled everything you've come across so far, but this is just wrong. Be it a baby, an animal, or a horrific mutation that grants it special powers - this one is throwing you for a loop.
6. NOT YOU. You recognize that one. Maybe it's a family member, a close friend, a lover, or a co-worker - you know who they are. Do you have the strength to do what needs to be done?
ii SUPPLIES.
1. NOTHING LEFT. You're running out of almost everything. You've only got enough to feed one person now. Do you give it up, or are you ready to kill so that you may survive?
2. FOOD RUN. You and your buddy are all that stands between your group and cannibalism. Better hop to it.
3. ROTTEN. It's sat out too long and now everything is bad. You might have eaten it before you realized how rotten it was and now you're paying the price.
4. STOCKED. You found the ideal hideout and you want for nothing.
iii. YOU AGAINST THE WORLD
1. YOU'VE GOT A PLAN. You can protect your team, but it might cost you your life.
2. IMPROVISED WEAPONRY. They're closing in and you've got to think fast.
3. MUTINY. You're tired of their authority. You can do a better job.
4. ESCAPE. That city was getting too full, you've hotwired and tricked out a vehicle and now you're getting the hell out of dodge. Any zombie causalities are completely intentional.
5. SURROUNDED. Your safe space isn't so safe. They're on all sides of you and you're starting to run out of ammo.
6. NEVER ENDING ROAD TRIP. You've been in this car for ages, everyone is getting tired, and you're not sure where a safe rest stop is.
7. YOU WERE IN ON IT. You're safe in the head office of EVIL INC. and nothing can go wrong. Unless that clumsy scientist knocks that vial over, or unless one of your co-workers goes mad with the guilt. Or maybe you didn't know what you were getting into, maybe you've switched sides and you two aim to fix this mess.
8. ONLY ONES LEFT. Everyone else is dead. You're all that's left in the world. Where do you go from here?
iv. WILDCARD.
Create your own scenario, pick one from above or mix and match!
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