Caim (
slaughterism) wrote in
bakerstreet2012-03-02 08:16 pm
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Entry tags:
the power games meme

This meme is about gaining, using and abusing power over others. Taken from
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- How to play
- Post your character with their name and canon in the subject line. You can also give your preferences if you do/don't want to thread anything R-rated or above.
- When replying, go to RNG and roll numbers 1-2 to get a scenario type, then 1-16 to select a scenario.
- Play out that scenario! Please respect others' wishes if they don't want to play out a particular scene.
1 ♜ manipulation
01. Mind games. You're messing with this person's head, using whatever you know about them to your advantage. Words are barbs, and everyone has a weakness.
02. Stay close to me. You're not letting this person out of your sight. And you don't care what extreme measures you have to go to in order to do it.
03. Blackmail. You know something and you're not afraid to use it against them. Now they have to do what you want.
04. Love makes you do things. It's because you love them that you're making them do this. If they truly loved you, wouldn't they do as you say?
05. For your own good. It doesn't matter what the other person wants. You know what's best, and you're going to force it on them whether they like it or not.
06. Break you down. You're going to make the other person think they're worthless. Crush their self-esteem, break them until they're entirely helpless.
07. Betrayal. You made a promise, and you broke it. Or perhaps you betrayed this person's trust. It's all part of gaining the upper hand.
08. Lies, lies, lies. Fool the other person with words and you'll have them wrapped around your finger in no time.
09. Sob story. A little bit of emotional manipulation never hurt anyone, right? You're going to use this person's feelings for you against them. Make them feel sorry!
10. In your debt. Look, you saved them. The other person wouldn't be here without you. They should show some gratitude.
11. I need you. You're depending on the other person to do as you say. They're the only one who can help.
12. Turn up the charm. There's nothing like a bit of good old-fashioned flirting to get someone eating out of your hand.
13. Negotiating. There's a bargain to be struck, if only you can find the right words – and the right leverage.
14. For my sake. Why should they do as you say? Because you're the one asking.
15. The truth. It's the thing that hurts most of all.
16. Your choice. Combine any of the above scenarios or choose your own! It's up to you.
2 ♜ mastery
01. Pretty little puppet. You can command this person at will. They're a plaything, to do with as you please.
02. You're mine. You own this person, and you're going to make sure they know it.
03. No escape. Maybe you've locked the other person up somewhere, maybe you've got them in chains. Either way, they're not going anywhere.
04. Put in your place. That's it. The other person made one too many caustic comments, got in your way one last time. Now you're going to show them who's boss.
05. Force of strength. Nothing like a good old fashioned brawl to really prove who's stronger.
06. Cornered. Finally, you've got them alone. This is the moment you've been waiting for – and perhaps the moment they've been dreading.
07. Turning the tables. They thought they'd won, but here's your chance! Maybe it's time to give them a taste of their own medicine, or maybe you have a new trick up your sleeve.
08. Punishment. The other person has done something wrong, or maybe just something you don't like. Now you're going to punish them.
09. Back and forth. I have a laser gun! Well, I have a lightsaber! Whatever it is, you're closely matched and trying to outdo each other.
10. Make them beg. You hold all the power and whatever it is they want or need, you're going to make them beg for it.
11. Call my bluff. You're making claims you can't back up. Can you bluff your way out of this, or will the other person catch on?
12. Time to pay. The other person owes you, and it's time for them to pay up.
13. Show of dominance. You're not actually going to hurt this person. You're just going to show them that you could.
14. The most precious thing. Whatever is most important to the other person, you're going to take it away. Because you can.
15. Consequences. You warned them. They failed, and now they're going to pay the price.
16. Your choice. Combine any of the above scenarios or choose your own! It's up to you.
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Ah, you're so troublesome.
[He mutters the words, though still loud enough for his double to hear]
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[He smiles innocently at his little jab, stowing away his disappointment. He tugs Izaya toward the couch. If he's going to take his sweet time at this, he at least wants to be comfortable.]
Do you have a pin I can borrow?
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as far as he's concerned, at least.He gives his double a look caught somewhere between curiosity and suspicion on hearing his request, however]
That depends on what you're planning on doing with it.
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[He jingles the cuffs but not hard enough to irritate the skin further.]
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[It's difficult to determine whether this is just a ploy to keep them bound together a little while longer, or whether Psyche really had been bluffing earlier when he suggested the key in his pocket is the one Izaya needs. He's already getting to his feet though, giving the cuffs a gentle tug to encourage Psyche to do the same]
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[Psyche jumps to his feet and follows. He know well enough where to find a pin in Izaya's apartment if left to his own devices but part of the fun is watching Izaya amble around. If he had thought about it, he would have hidden them earlier.]
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[He's so linefacing Psyche right now, and he's still vaguely suspicious - he wouldn't put it past the double to be doing this either to prolong the game or just to add to his irritation - but he heads on over to his desk all the same, knowing he keeps the pins in the second draw down; he only discards information he's certain will be of no use to him, after all]
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Ah, don't sulk, Psyche-kun~ It'll only make you tedious to be around.
[A slightly hypocritical statement perhaps, when Izaya himself can be somewhat prone towards sulking and petty acts of revenge, on occasion. himselfAnd he obligingly drops the pin into Psyche's palm]
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Well, I guess it won't open!
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Then I'll do it.
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If I can't get it, then I doubt you'll be able to.
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[And he holds his hand out a little more insistently; what a troublesome brat, though he decides to keep that comment to himself, until the cuffs are removed, at least]
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Oops!
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Get up, I'll find another one. And stop that, will you? We're inside and you're supposed to be taking this off.
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[Psyche digs his heels into the ground as he whines, perhaps not stopping Izaya entirely but dragging him indeed. He's mustering up fat tears feigned out of pain.]
That hurts! It hurts! It hurts! Iza-chan, you're going to make me bleed!
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If I was going to make you bleed I would have done it by now, don't you think? And why you'd want us to remain chained together like this is beyond me, you should choose someone who can actually stand the sight of you.
[Though it's not the sight of him that's the problem, given that he may as well be looking as his own face]
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Because!
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Ah, just stop being so difficult. [Though perhaps a different tactic is in order] How about we stop this now and play a different game? One that's a little more interesting?
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What game?
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It's a surprise. Something we can play together. That's what this is all about, isn't it?
[Seeing as the double seemed so intent on keeping Izaya to himself; not that the informant's word is to be trusted, however]
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[Psyche nods hesitantly. He doubts he's gotten what he wants, what he truly wants, but he's not one to decline, especially when it's Izaya offering. He begins tugging on Izaya's jacket incessantly with his unhandcuffed arm.]
You can tell me what it is. I'll pretend to be surprised! I promise! What is it?
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[He reaches for a pin and kneels down to better examine the cuffs, hoping his double will at least keep still, for at least as long as he needs him to]
How about hide and seek? We can hardly play that if we're tied together, right?
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Not that game! Then we have to separate. I thought you said you were going to play something together! Let's play tag! Or truth or dare! Something like that!
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[Not as good as hide and seek, but he could perhaps run away and give Psyche the slip for a little while playing tag]
But first you should keep still so I can unlock these cuffs, otherwise we're gonna spend the whole day chained to each other and I won't want to play anything. I'm sure you don't want that.
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