Caim (
slaughterism) wrote in
bakerstreet2012-03-02 08:16 pm
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Entry tags:
the power games meme

This meme is about gaining, using and abusing power over others. Taken from
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- How to play
- Post your character with their name and canon in the subject line. You can also give your preferences if you do/don't want to thread anything R-rated or above.
- When replying, go to RNG and roll numbers 1-2 to get a scenario type, then 1-16 to select a scenario.
- Play out that scenario! Please respect others' wishes if they don't want to play out a particular scene.
1 ♜ manipulation
01. Mind games. You're messing with this person's head, using whatever you know about them to your advantage. Words are barbs, and everyone has a weakness.
02. Stay close to me. You're not letting this person out of your sight. And you don't care what extreme measures you have to go to in order to do it.
03. Blackmail. You know something and you're not afraid to use it against them. Now they have to do what you want.
04. Love makes you do things. It's because you love them that you're making them do this. If they truly loved you, wouldn't they do as you say?
05. For your own good. It doesn't matter what the other person wants. You know what's best, and you're going to force it on them whether they like it or not.
06. Break you down. You're going to make the other person think they're worthless. Crush their self-esteem, break them until they're entirely helpless.
07. Betrayal. You made a promise, and you broke it. Or perhaps you betrayed this person's trust. It's all part of gaining the upper hand.
08. Lies, lies, lies. Fool the other person with words and you'll have them wrapped around your finger in no time.
09. Sob story. A little bit of emotional manipulation never hurt anyone, right? You're going to use this person's feelings for you against them. Make them feel sorry!
10. In your debt. Look, you saved them. The other person wouldn't be here without you. They should show some gratitude.
11. I need you. You're depending on the other person to do as you say. They're the only one who can help.
12. Turn up the charm. There's nothing like a bit of good old-fashioned flirting to get someone eating out of your hand.
13. Negotiating. There's a bargain to be struck, if only you can find the right words – and the right leverage.
14. For my sake. Why should they do as you say? Because you're the one asking.
15. The truth. It's the thing that hurts most of all.
16. Your choice. Combine any of the above scenarios or choose your own! It's up to you.
2 ♜ mastery
01. Pretty little puppet. You can command this person at will. They're a plaything, to do with as you please.
02. You're mine. You own this person, and you're going to make sure they know it.
03. No escape. Maybe you've locked the other person up somewhere, maybe you've got them in chains. Either way, they're not going anywhere.
04. Put in your place. That's it. The other person made one too many caustic comments, got in your way one last time. Now you're going to show them who's boss.
05. Force of strength. Nothing like a good old fashioned brawl to really prove who's stronger.
06. Cornered. Finally, you've got them alone. This is the moment you've been waiting for – and perhaps the moment they've been dreading.
07. Turning the tables. They thought they'd won, but here's your chance! Maybe it's time to give them a taste of their own medicine, or maybe you have a new trick up your sleeve.
08. Punishment. The other person has done something wrong, or maybe just something you don't like. Now you're going to punish them.
09. Back and forth. I have a laser gun! Well, I have a lightsaber! Whatever it is, you're closely matched and trying to outdo each other.
10. Make them beg. You hold all the power and whatever it is they want or need, you're going to make them beg for it.
11. Call my bluff. You're making claims you can't back up. Can you bluff your way out of this, or will the other person catch on?
12. Time to pay. The other person owes you, and it's time for them to pay up.
13. Show of dominance. You're not actually going to hurt this person. You're just going to show them that you could.
14. The most precious thing. Whatever is most important to the other person, you're going to take it away. Because you can.
15. Consequences. You warned them. They failed, and now they're going to pay the price.
16. Your choice. Combine any of the above scenarios or choose your own! It's up to you.
no subject
Ah, fair enough! I have to wonder how you'd manage to go about punishing me, however, and what that punishment would even entail.
[Though he's just keeping him talking really, making sure he keeps nice and still]
no subject
[Even if Izaya did break the rules, plotting proper punishment proved to be a worthy trade off. The things he could do... He was nearly shivering wanting Izaya to run away with the many hypotheticals his brain was concocting.]
no subject
Then the cuffs click softly and Izaya's smile stretches wide. Finally! He shakes free of it swiftly, rubbing his raw wrist and smoothly getting to his feet, almost skipping as he puts some distance between them at last]
I'm ready to play when you are~
[Psyche's anticipation will no doubt be rewarded, given that Izaya has every intention of running away; is already poised to do so, in fact]
no subject
Izaya, no. Stop that. What is that face.Psyche's starting to get excited about this. He pounces on Izaya's chair and starts spinning in it while he counts down. He can't immediately start chasing after Izaya, after all. That would put him on the protozoan's level and believe it or not, Psyche has a shred of pride when it comes to such things.]Run, run, as fast as you can! I'll give you until ten. Ooooone... Twooooo...
no subject
He'll be heading right for the balcony now, intending to put those parkour skills of his to good use and exist the building - not to mention finally putting some space between him and his possessive little doppelgänger - with flair~]
no subject
[Psyche stops spinning and jumps off the chair, landing as if he's performing in the Olympics. The chair's spinning doesn't seem to have much effect on him as he darts easily to the balcony and makes a quick trail for the information.]
Ten!
[The chase was on.]