FAKE AH CREW || Ryan Haywood (
madkingryan) wrote in
bakerstreet2016-03-14 11:34 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
"...but keeping you all alive is a much bigger challenge."
LET'S HEIST

Maybe you were just picked up off the street,
or maybe you've been planning this for years.
But now, the streets of the city are yours,
and there's only one thing to do;
Go big or go home.
1; THE PLAN
Prepwork. Plotting. Who're you going to hit? Who's going to do what?
Figure out what you're going to do and how you're going to do it,
just keep in mind that the world rarely goes along with your careful planning.
2; THE SETUP
Get the vehicles. Get the people. Get everything in place, and get
as ready as you can possibly be. Now isn't the time to let things
go wrong...not that it's going to stop them from doing so.
2B; THE SHOPPING MONTAGE
Time to dress up like firemen!
3; THE BEGINNING (OF THE END)
Three, two, one - get your mask, get your gun, get your adrenaline
up and pumping because there's no stopping it now.
4. THE GETAWAY
You've got the goods, but can you get away from the cops? Oh, look.
They've even brought in a helicopter team - lucky you. No matter how
many you shoot, there'll always be more coming, unless you can
give them the slip...
4B; THE COLLAPSE
It's all going down, boys, you're not going to make it.
Ready to go out in a blaze of glory?
Or did you forget to restock the sticky bombs?
5. THE AFTERMATH
Did you manage to escape? Lucky you, you're part of an extremely
rare club that pays as much homage to luck as it does skill. Now,
what're you doing with the prize?...perhaps using it to invest in
your next heist?
6. THE OTHER SIDE
Are you a cop instead of a heister? Good luck.
4, gonna break in this journal woooo
"Hmm, not bad. It's a shame about the auxiliary pressure sensors. They were cleverly disguised. Or was it that you knew they were there, but couldn't replicate the exact weight of the diamond?"
He's sitting on top of a low brick wall that he definitely wasn't on a moment ago, in a suit made of tough but flexible, easy-to-move-in material, with an artfully loose tie. His attitude, though, suggests he was on it all the while; he's leaning back easily, a leg dangling carelessly over the near side, propped up on one arm, his palm flat on the brick.
no subject
He shifts a little, drawing out of little corner -- it's a nice advantage, really, being so small -- but then stiffens for a second at the voice. Wait, why hadn't he noticed any approach? He'd been watching everywhere he could, hadn't he? Shit.
But he relaxes a bit when he glances over his shoulder to the source of the voice, just as his brain makes the connection that it's familiar. Oh. Okay. This shouldn't be anything to worry about. It could be a lot worse. (Could have been Mello, who Near isn't sure he wants to see at all, but even if he did, this would be a disastrous time. What with Mello's line of work, and all.)
"Getting the weight right was pretty tricky. Thought I had it, but . . ." A casual shrug, an incline of his head back at the museum. "Well, you saw the result, obviously."
no subject
"Still -- on the whole, it was executed very well. You showed remarkable initiative, and you responded quickly and effectively when it began to go wrong." The compliment is delivered evenly and coolly. If Near had been less careless and his getaway had been cleaner, Lawliet would have been more openly complimentary, but the young man has a long way to go.
no subject
He could be more careful if he wanted. It's hardly like he doesn't know that he dresses too visibly for his jobs, making clean escapes harder if something goes wrong. Or that things are more likely to go wrong if he doesn't plan out every little detail in advance. But god, that would be so boring that he would fall asleep during the planning stages anyway.
Why even do all this if you're not going to have any fun? He doesn't know how the others could stand it.
"Still, I guess I should keep feedback from the best in mind." Said casually, like he says pretty much everything. He's got no problem admitting he isn't on Lawliet's level yet, if he'll ever get there. "And fun as a chase would be, I can't have stuff like this happen every time."
Succeeding with the handicaps he's put on himself would be great. He does have some pride as a thief, after all, despite his tendency to revel in danger and uncertainty. If he's always tripping alarms, it means he's a fuck-up and that's just not right.
no subject
"If you're really interested in a chase," Lawliet says slowly, mischief creeping into his voice, "...I suppose it wouldn't be too much trouble to race you back."
no subject
He cracks a grin at that statement. He can't help it, and doesn't see why he would want to. The very thought of racing against the best of all of them perks him right out of any lingering disappointment he might have still felt at the incompetence of the cops, gets his blood going again just like an initial break-in.
"It might be interesting."
There isn't any maybe about it. The grin gives that much away and he knows it.
no subject
no subject
"Always." A quick, cheery response to the warning.
And then he's off, following the route up the fire escape. Running about on the ground really would be pretty stupid right now. The game would end before it even really started. He's started from behind, and his shorter legs will hinder him in a straight run, but Near can turn on a dime and makes up a bit of ground at every corner during the ascent. Still behind by the time they make it to the roof, but not by much.