Krystle Harrison (
omggirlonthenet) wrote in
bakerstreet2013-04-09 07:30 pm
How are we going to make the future unpredictable?
"There are special people in this world. We don't ask to be special. We're just born this way. We pass you on the streets every day, unnoticed by most. It started in 1945. The Nazis were conducting experiments in psychic warfare, trying to turn those with psychic abilities into soldiers. Lots of us died. The war ended, but the experiments never stopped. Other governments around the world set up what they called "divisions", trying to do what the Nazis couldn't, to turn us into weapons. The divisions agents are trained to track and hunt us down like animals.
"Take us away from our families and friends. They test us and categorize us. I'm what they call a Watcher. We can see the future, even if that's not always as simple as it sounds. Others are called Movers; just an easy way of saying telekinetic. Pushers put thoughts in your head, and make whatever lie they come up with the truth. Sniffs, Shifters, Shadows, Bleeders... it goes on and on. In divisions' eyes, we're all just lab rats."
For those that don't know the premise, everyone gets one of 9 abilities detailed below. You can use RNG to choose if you like, or you can pick one based on what ability you think would best suit your character. After that, the scenario is wholly up to you. Is your character a Division mook? Someone on the run? Someone whose powers just manifested? Someone who knows powers run in their family?
You know how this works: put your character's name, canon, and ability in the subject line. Add a brief bio to the post itself, if you like, where they are, what they're doing, etc. Or even if there are certain scenarios you don't feel comfortable playing, or would really like to try! This is, of course, wholly optional and simply meant to make it easier for people tagging you.
Watchers
Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting. Watchers visions are like a sense of deja vu. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities.
Movers
Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating Energy shields in the air around them or create Power Fists and kicks, a strike that delivers 3x the power than a punch delivered normally.
Pushers
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is.
Bleeders
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their pupils turn into vertical slits, like a snake's, because of synthetic materials implanted in them to protect the blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers.
Sniffs
Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.
Shifters
Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience.
Wipers
Wipers are skilled at either temporarily or permanently erasing memories, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory.
Shadows
Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitches
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor for their ability. It should also be noted that while they can heal and "unheal", the process is often times extremely painful to endure for the subject being healed.
[Swiped and briefly edited from here]

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