shinraownsyou: (Default)
Evilcorp ([personal profile] shinraownsyou) wrote in [community profile] bakerstreet2020-07-21 03:42 am

(no subject)



the USERNAME meme


Journal names. They're something we all think about, and that we often try to make as fittingly torturous to our characters as possible. Isn't it nice that our characters never have to know they're wandering around with that horrible label attached to them?

...wouldn't it be fun if they did?

RULES

1 Your character is communicating with others through a journal community, just like how we're using them, and they are perfectly aware of that fact. Whether they think that's normal or not is totally up to you.

2 The also know that when they signed on to this community, they were automatically assigned a name that supposedly has something to do with their personality and/or history. They didn't have any say in what that name was going to be, they're just stuck with it.

3 Make a post with your character's reaction to seeing what their own username is. Do they think it fits? Do they hate it with a passion? Are they downright confused?

4 Comment to other people's posts with your character's reactions to everyone else's usernames. If they know the other character, they might have good reason to laugh at them or feel sorry for them. If they don't, this could lead to some pretty interesting first impressions, don't you think?

5 If you want to use a name that's different from your actual journal name, just mark that in your post. No need to create a whole new journal just to make your character's life worse for one meme. ;)

6 PROFIT!

[personal profile] rollstoseduce 2020-07-22 01:00 am (UTC)(link)
Dices? [Blink, blink.] I've tried many a way to approach a lady, but showing off gambling skills isn't part of my repertoire.
bathtubsleeper: (Content and Happy)

[personal profile] bathtubsleeper 2020-07-22 01:05 am (UTC)(link)
No, not like that. It's a reference to tabletop games. Like Dungeons and Dragons. You can "act" like something... Something like a bard for example. You tell the Dungeon Master that you wish to do something, for example seducing a goblin. Then you roll a d20. Depending on your skill and the number on the die you may be more or less successful. It's up to the DM's discretion.
Edited 2020-07-22 01:07 (UTC)

[personal profile] rollstoseduce 2020-07-22 01:22 am (UTC)(link)
A game! Almost like a play, if I'm understanding correctly. [He actually didn't get all of the explanation, but he thinks he has at least the gist of it.] Well then, young man, as a bard myself, allow me to clarify I would not seduce a goblin, nasty little creatures they are. I cannot deny, however, seducing would be something worth rolling for.
bathtubsleeper: (Default)

[personal profile] bathtubsleeper 2020-07-22 01:27 am (UTC)(link)
Yeah! It's improvisation theater basically.

I'm sure there are nice goblins if you take your time to get to know them.

Well you can still roll a 1 if you're unlucky.

[personal profile] rollstoseduce 2020-07-23 11:03 pm (UTC)(link)
What is there to know from a goblin? It's not like they can make interesting conversation! Or any conversation at all, for that matter.

I'm no stranger to heartbreak - I suppose it's only fair for dice to be able to fail when I also may fail in real life.

[...]

Even if it's extremely unlikely.
bathtubsleeper: (Neutral - hat)

[personal profile] bathtubsleeper 2020-07-24 11:57 pm (UTC)(link)
Have you met every goblin and asked them?

It's not a matter of "failure" but probability. A single die has equal chance of landing on any number. Certain factors may play in like shape, texture, strength of the roll. But for the most part it's a game of chance. That you roll low is simply "bad luck." It doesn't mean you failed.

Real life failures have more factors you can affect. That said, you should always see "failure" as a chance to learn and grow.