hostile (
ex_hostile376) wrote in
bakerstreet2012-10-31 06:37 pm
Entry tags:
The Zombie Apocalypse Meme

2. Find a character you want to reply to!
3. Choose or roll a scenario from the list below.
4. Comment away and have fun!
reposted from here without permission
Warning for triggers of violence and death.
i . INFECTION.
- 1. YOU ARE INFECTED. It could be days, hours, or even minutes before you turn. Do you keep it to yourself and pray for a cure? Or do you hand your weapon over and trust your friend to put you down before you can hurt anyone?
- 2. YOU KNOW. At least, you're pretty sure. They've been getting thinner, weaker, and the temperature that they're running can't be good. How do you proceed?
- 3. THEY'RE STILL HUMAN. These zombies are still people, you're the only one that sees it.
- 4. IT'S YOU OR ME. There's no way the two of you can get out of here alive. Are you a good enough friend to let them go, or are you the sort to ensure that you only have to outrun them?
- 5. ABOMINATION. You've handled everything you've come across so far, but this is just wrong. Be it a baby, an animal, or a horrific mutation that grants it special powers—this one is throwing you for a loop.
- 6. NOT YOU. You recognize that one. Maybe it's a family member, a close friend, a lover, or a co-worker - you know who they are. Do you have the strength to do what needs to be done?
ii . SUPPLIES.
- 1. NOTHING LEFT. You're running out of almost everything. You've only got enough to feed one person now. Do you give it up, or are you ready to kill so that you may survive?
- 2. FOOD RUN. You and your buddy are all that stands between your group and cannibalism. Better hop to it.
- 3. ROTTEN. It's sat out too long and now everything is bad. You might have eaten it before you realized how rotten it was and now you're paying the price.
- 4. STOCKED. You found the ideal hideout and you want for nothing.
iii. YOU AGAINST THE WORLD
- 1. YOU'VE GOT A PLAN. You can protect your team, but it might cost you your life.
- 2. IMPROVISED WEAPONRY. They're closing in and you've got to think fast.
- 3. MUTINY. You're tired of their authority. You can do a better job.
- 4. ESCAPE. That city was getting too full, you've hotwired and tricked out a vehicle and now you're getting the hell out of dodge. Any zombie causalities are completely intentional.
- 5. SURROUNDED. Your safe space isn't so safe. They're on all sides of you and you're starting to run out of ammo.
- 6. NEVER ENDING ROAD TRIP. You've been in this car for ages, everyone is getting tired, and you're not sure where a safe rest stop is.
- 7. YOU WERE IN ON IT. You're safe in the head office of EVIL INC. and nothing can go wrong. Unless that clumsy scientist knocks that vial over, or unless one of your co-workers goes mad with the guilt. Or maybe you didn't know what you were getting into, maybe you've switched sides and you two aim to fix this mess.
- 8. ONLY ONES LEFT. Everyone else is dead. You're all that's left in the world. Where do you go from here?
iv. WILDCARD.
Create your own scenario, pick one from above or mix and match!

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But Vladik wakes quickly. His eyes dart to the side, and he mouths the word 'zombies' without vocalizing it.
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It had not been long before the end of civilization that he had foolishly injected himself with evolved human DNA and mutated his own genome. He never grew into his powers as the others.
He is still a stupidly brave but basically cowardly professor.
Gun shot wounds ring out and reverberate down to their level and he holds his breath. Not just zombies.
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The shots make him flinch. He points upward and looks to Mohinder, suggesting they take a peek.
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He really doesn't think it's a good idea and he frowns and shakes his head. What if they're outnumbered? Vladik is amazing, he really is, but if even one of the men up there get away, their little cache will be found out. It likely isn't even light yet. Mohinder doesn't whine but he really, really wants to.
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The fates of the others rests on the food staying safe and secret, but the attackers' lives could depend on Vladik's intervention. It's hard to stay still.
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They just can't risk going up there. They can't risk helping for so many reasons. This new world requires such a hard, unfriendly hand. Mohinder shifts onto his rump beside Vladik and removes his touch. There's the sound of yelling. And then laughing. A sort of whooping. It makes his blood run cold.
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He doesn't like it. But he'll defer to Mohinder on this one.
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Mohinder sets a not-so-steady hand on the back of the other man's shoulder and gently pulls him back. He doesn't want to kill. And there's no outward sign of anyone trying to break in--
If they're quiet, the others could go away. Two more hours until sunrise. They can make it.
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He nods, grateful for Mohinder's guidance. A little food can be sacrificed. He's sure they'll use it well. Vladik himself cannot be sacrificed.
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And Vladik seems to let him make the decisions. God help them.
Mohinder makes very quick work of shimmying up the ladder though. He forces open the hatch and looks around. There are lots of dead...but no one alive. Not yet.
"Let's hurry." He can take a very big load. Stash it up in trees or on roof tops. But they really can't stick around for more than half an hour.
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Vladik puts two fingers to his temple and raises his other hand. A fragment of glass, once a piece of a storefront window, slowly rises into the air. The movement attracts the attention of the zombies for a bare moment, just before the glass goes slicing through their throats. Enough speed and it's a quick decapitation, though not a clean one.
Vladik regulates his breathing and the glass swoops in for another strike. Systematic, neat, just like trimming the hedges...
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