They're Just Muppet Socks (
muppetsocks) wrote in
bakerstreet2017-11-18 08:27 pm
We're Going on an Adventure

- Leave a top level
- Include Preferences if any
- Tag Out with a Roll
- Go on an Adventure.
1. Into Darkness - Spelunking is the name of the game. Whether it's a way out, an ancient civilization, Dragon's Treasure, or just sight-seeing, you and your partner are exploring the dark and dangerous depths of a cave system or mine.
2. Across the Mountains - It's a long, perilous, and exhausting trek, but at least the views are something to marvel at. Keep an eye out for avalanches, ogres, and dragons.
3. Road Trip - Hopefully someone has the map and the tunes in order. Keep an eye on the petrol levels, and make sure someone grabbed a spare. Try not to murder anyone over 'Are We There Yet's as you make your way along the long, open road.
4. Go West Young Man - Horseback, Carriage, or treacherous Sandworm, grab a pistol and your best Stetson and get ready for a gunslingin' adventure of the roughest and wildest sort. Whether you're bandits, wouldbe sheriffs, highwaymen, or just a pair of traveling hopefuls searching for fortune and luck in the wild west, your adventure is taking you right for the setting sun.
5. The Final Frontier - Space, the biggest, loneliest expanse of quiet black anyone has ever faced. There's no shortage of exploration ahead, but adventure can come in many forms, from planetary discovery, to great space operas of battle, politics, and magic.
6. The High Seas - It's a Pirate's Life for you, or maybe you're just setting out for new lands, or joining a grand naval force. Whatever your destination, the seas offer no shortage of treacherous foe. From the fantastical sea serpents and sirens, to the mystically horrifying Bermuda Triangle, or the violent and unforgiving storms and towering waves. If they don't get you, the Cabin Fever just might.
7. Through the Woods - It's just over the bridge and through the hills. Surely by now you're almost there, unless- did you take a wrong turn back there? Which way were you meant to go? Find your way, and don't stop to talk to any wolves.
8. The Butterfly Effect - Adventure's in Time Travel are exciting, but journeying to the past might just have consequences you couldn't imagine. Stay far away from any relatives you might have, and try not to change the future too much, or you might lose your way home, or not recognize what you return to when you get back home.
9. Back to the Future - Or maybe looking forward is more your style. Who doesn't want to know what great inventions and discoveries the future holds? Just try not to land in a nuclear warzone, the middle of a new ocean, or the council meeting for the Ape World Order.
10. The Great Unknown - Space, The Ocean? No, not this time. Journey into the mind, yours or someone else's, and explore the Astral Plane or the ever changing world of the subconscious. Just don't go too deep. You don't want to end up stuck in limbo for the rest of time, do you?
11. 20,000 Leagues Under - We all live in a Yellow Submarine, and boy is it dark and cramped down here. Keep an eye out for deep sea secrets and try not to go mad with the claustrophobia. The banging outside is probably just the submarine compensating for the change in pressure, and not something else, asking for you to let it in.
12. The Concrete Jungle - Not all adventures require a great distance to travel. The city is full of possibilities, dangers, and new discoveries. Where will your feet take you this time?
13. Mind the Gap - You took that last car just a little too far. Where are you now? Lost in the tunnels beneath the city, or just uncertain of what line to take next? Careful. Those rails are dangerous.
14. Dreamscapes - Whether it's a dream or a nightmare, the subconscious is taking you on a new adventure. Nothing makes sense here, and everything can change at any moment. Is this your dream or your exploration partner's? Are you real? Are they? Can you ever be sure?
15. Nat 20 - Time for a trip into pure indulgent Fantasy. This adventure campaign might be had around a table, but it can be just as thrilling in its own way. Hopefully your DM isn't too sadistic.
16. Wildcard

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Thanks! I'm glad you noticed.
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Perhaps you'd like to notice a way out of this cave? Or into another batch of spiders? I doubt you've run out of names for them all.
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[She sighs dramatically, turning around to get a scope of their area. ]
Hmmmm, I think this way. [She has no idea, she's picking at random. ] There's a tiny breeze coming from there. [No, there isn't.]
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Of course, by the time he realizes what a colossal mistake that was, they're face-to-face with a giant spider.]
A breeze, hm?
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Maybe it was a breeze caused by the spider? It's pretty big.
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What's that expression Isabela has used before... Oh, yes, 'rogues do it from behind'.
Get to it.
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That's exactly how we do it. In every manner of the word.
Let's hope this is the last spider! [And lo, she'll hurl a knife at it.]
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From experience, the largest ones come in the last wave. Unless it's the Deep Roads.
[Fenris, why are you like this.]
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I'm like... seventy per cent sure this isn't the Deep Roads, so let's go with last wave for now?
[Fenris you really don't need to be this way. ]
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You would know if it was the Deep Roads. The smell gives it away.
[Yes, yes he does. He has appearances to keep.]
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Ahhh, I see. Well, it definately doesn't smell Deep-Roads-y, so it looks like we're in the clear, YAY!
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I will rejoice when we're out of this cave and back near Kirkwall. And since your excellent tracking skills led us to the spider, I say that this time we go the opposite way at the crossroads.
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Alright, lead the way, brave warrior!
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No, you'll go in front. I'd rather you not stab me between the ribs while we walk.
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You would believe that I'd do such a dastardly and overhanded thing to you?
[I mean, he's not wrong. ]
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[FENRIS, WHY ARE YOU LIKE THIS?]
If it were your mission, you wouldn't hesitate to sink your blade into my flesh and slit my throat.
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[THIS IS WHY YOU LIVE ALONE FENRIS, THIS IS EXACTLY WHY]
Pffft, don't flatter yourself. I've got no reason to kill you and the Qun haven't ordered you to be stuck like a stuffed pig. But keep with the romantic talk, you're winning me over.
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Or just have Varric do it.]
I've no illusions that if you were ordered by one of your superiors that you would try to kill me as soon as possible. Whether you would be successful or not remains to be seen.
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So testy. [He shakes her head, clucking her tongue. ] Sweetie, if I was ordered to kill yo, you would have known about it already. Pinkie swear.
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I would take it as a sign of honor if the Ben-Hassrath bothered to put a contract out on me.
[And very unhappy if there was one out on Hawke, especially since the former Arishok declared his friend Basalit-an before trying to murder or convert all of Kirkwall.]
It would mean I have another target to take care of, aside from Tevene slavers.
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[She flashes him a wide grin. ]
You just keep going on with the charm offensive today, don't you?
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[And he doesn't. He so doesn't.]
Or if you're Isabela.
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[She's not giving up, she'll never give up. ]
But you're doing so well with it, I mean it. My heart is a-flutter,
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[He's not going to tell Tallis, of all people, what the Rivaini is like in the bed. It's not the viddathari's right to know.
Oh, look, there's daylight, he thinks. Time to head that way, keep up.]
So, you do have a heart. I'm shocked.
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[He's such a spoilsport, wow. She laughs, falling into step with him, putting her hands behind her head. ]
Of course I have a heart. It's soft and fuzzy and loves puppies and knives.
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