knockyoursocksoff (
knockyoursocksoff) wrote in
bakerstreet2017-07-30 04:04 pm
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i put a spell on you
The Witch's Curse
A fantasy AU meme where witches are real, and they are vengeful. Specify your character's role: the witch (or sorcerer), the subject of the curse, or the curse breaker. Tag around and pick or RNG a curse.

A fantasy AU meme where witches are real, and they are vengeful. Specify your character's role: the witch (or sorcerer), the subject of the curse, or the curse breaker. Tag around and pick or RNG a curse.
1: Change of Form: human turned animal, mythical beast turned human, human turned inanimate object, human made older/younger, the possibilities are endless
2: Obeisance: you are now cursed to follow the witch's every command and it's useless to resist, or perhaps you simply have to obey every command given you no matter who gives it
3: Curse of Sleep: like princesses before you, you are cursed to sleep for all eternity, or at least until your one true love finds you
4: Possession: be it a demon or any other kind of spirit, your body is no longer your own
5: Isolation: some witches use towers, others use forests of thorns, but either way the message is clear-- you are never seeing the outside world again
6: Resurrection: even death is not an escape from the witch's power, for some can raise the dead
7: Bad Luck: some curses are more minor, only causing you to stub your toe or drop your books, but they're still annoying
8: Defects: you weren't turned to an inhuman shape, but were somehow made hideous, clumsy, or repellent in some way-- maybe you smell terrible, or maybe people who get near you just feel uneasy and want to leave
9: Wounds: you have a wound that simply won't heal-- maybe it's slowly killing you, maybe it's just annoying, but it's not going away
10: Monster Magnet: wherever you go you're always being attacked by creatures, demons or monsters or ghosts, etc, that want to kill you
11: Never to Meet: you become an animal during the day while your true love is human, then you switch forms at night, so you can never both be human at the same time again
12: Death: your death is approaching and you need to find a way to avert it or remove the curse entirely
13: Objectification: you didn't avoid the death curse, and now your soul is bound to an inanimate object, perhaps to provide more power for the witch, to bind a spell to the object and give it power, or maybe just so you can't move on to your next life
14: Cursed Object: maybe it wasn't the witch themselves, but something that used to belong to a witch that put the curse on you, and now you must find a witch who can remove the curse
15: Cursed Ground: your house is built somewhere it really should not have been, and now you have to deal with ghosts or demons or the undead, which will really ruin your property value
16: Wildcard: choose your own adventure!
[adapted from original found here]
2: Obeisance: you are now cursed to follow the witch's every command and it's useless to resist, or perhaps you simply have to obey every command given you no matter who gives it
3: Curse of Sleep: like princesses before you, you are cursed to sleep for all eternity, or at least until your one true love finds you
4: Possession: be it a demon or any other kind of spirit, your body is no longer your own
5: Isolation: some witches use towers, others use forests of thorns, but either way the message is clear-- you are never seeing the outside world again
6: Resurrection: even death is not an escape from the witch's power, for some can raise the dead
7: Bad Luck: some curses are more minor, only causing you to stub your toe or drop your books, but they're still annoying
8: Defects: you weren't turned to an inhuman shape, but were somehow made hideous, clumsy, or repellent in some way-- maybe you smell terrible, or maybe people who get near you just feel uneasy and want to leave
9: Wounds: you have a wound that simply won't heal-- maybe it's slowly killing you, maybe it's just annoying, but it's not going away
10: Monster Magnet: wherever you go you're always being attacked by creatures, demons or monsters or ghosts, etc, that want to kill you
11: Never to Meet: you become an animal during the day while your true love is human, then you switch forms at night, so you can never both be human at the same time again
12: Death: your death is approaching and you need to find a way to avert it or remove the curse entirely
13: Objectification: you didn't avoid the death curse, and now your soul is bound to an inanimate object, perhaps to provide more power for the witch, to bind a spell to the object and give it power, or maybe just so you can't move on to your next life
14: Cursed Object: maybe it wasn't the witch themselves, but something that used to belong to a witch that put the curse on you, and now you must find a witch who can remove the curse
15: Cursed Ground: your house is built somewhere it really should not have been, and now you have to deal with ghosts or demons or the undead, which will really ruin your property value
16: Wildcard: choose your own adventure!
[adapted from original found here]
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"N'yet," he mumbles, shaking a little. "Nyet... don't want it... don't know... don't know...Nyet..." he sounds a bit angry and distressed.
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"You're safe now. I'm here..."
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He will wake a while later but he doesn't know where he is.
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There's a storm raging outside.
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"You ok?" He offers his paw.
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He supposes he could get used to the itchy fur, if required.
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"Do you...want to tell me about them?" The nightmares.
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"It's over now."
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He hates that he needs that.
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John wakes and gives a yawn that almost becomes a roar.
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John almost roars.
We should go. Get this fixed before John is a beast forever.
Without his mind.
Sherlock doesn't want to say that though.
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"Did you get any sleep?"
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Should he have gotten more than he did.
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He gets up and stretches a bit, starving for some breakfast before they go out.
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He should make sure John eats.
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They finally get a Skype call from Mycroft a little later.
"You wish to find a cure in Knockturn Alley? It is accessible via the Leaky Cauldron pub in Central London which takes you to Diagon Alley. That is the main 'shopping centre' for the Wizard community. Knockturn Alley is its rather nefarious sister street, where most are advised to stay away from. The merchants there deal in dark magic and potions. Are you sure you wish to go?"
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"John does have a point. Muggles are welcome in Diagon Alley, usually accompanying magical relatives, but they are more likely to face discrimination or attack than even someone of John's current nature. Humanoid creatures are more welcome there, though I do advise not drawing attention to yourself."
"It's up to Sherlock." John does have a...rather strange desire to see this hidden world.
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He briefly thinks of them trying to drug John and sell him, though why he'd think that he doesn't know.
What is this world he has never heard of?
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