Ryan Buell (
hauntedasachild) wrote in
bakerstreet2012-08-28 12:47 pm
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Entry tags:
The Ghost Hunting Meme
Maybe you're part of one of those big paranormal research societies that have their own TV show, top of the line equipment, and everything. Maybe you're an aspiring director who's noticed the boom of paranormal TV shows lately and decided to cash in the time is right for your art. Or maybe you and your friends just decided that messing around in someplace that's supposed to be haunted sounded like a fun way to spend an evening, especially when there may or may not be beer involved. Whatever the reason may be, you've decided to go
GHOST HUNTING

Choose your haunting, or let he RNG pick for you:
1. Setting Up: You're on location, and the locals have told you about the place's super creepy history and why it's definitely haunted. It's time to start unpacking your gear and encountering some ghosts. You just noticed that the clouds in the sky are forming an X over the location - just like the electrical tape X's you used to mark locations for your infrared cameras! - so you know you're going to get a lot of activity tonight.
2. YOU GUYS WHAT WAS THAT NOISE: There's no way that was just the building settling, and wind definitely doesn't make a sound like that! Clearly, something paranormal is afoot (a spooky, disembodied foot) here.
3. Era Cues: One of the best ways to draw out ghosts is through the use of stimuli from the era in which they died - so put on some oldschool jazz, light up a cigar, and start cooking some down-home southern cuisine. It's for science!
4. EVP Time: Your completely uncalibrated EMF detector just started spiking, and you may or may not have felt a cold breeze just now, so the spirits must be with you! Switch on that tape recorder and start asking them some questions, and maybe you'll be able to pick their responses out of the background noise (what is a "pareidolia," anyway?)
5. Motion Detector Mayhem: The device you bought to make a horrific racket if anything moves is making a horrific racket, and what could possibly move in an empty, dark room where your teammates totally haven't been except for a ghost? You haven't even seen any huge moths since you began this investigation, so it has to be something paranormal!
6. COME AT ME BRO: Provoking the ghosts is a really good idea. Shouting and posturing at the air like a tough guy makes you look cool, and it's always the best way to-- oh god, did something just scratch you?!
7. The Infrared Camera Just Caught Something: Or maybe it was the ultraviolet camera, or hell, maybe even the regular old visible light camera. Either way, it definitely wasn't one of your teammates sneaking off to take a leak or a smoke without telling anyone else, unlike the last four times, because everyone is finally present and accounted for. Which leaves only one thing it could be...
8. That Object Just Moved!: Despite the fact that you finally wised up and placed the trigger object far away from your camera cords or anything that you could trip over, it just fell over. And that piece of concrete that just landed next to your foot? It totally didn't come from the ceiling - it had to have been thrown by something!
9. Possession: Suddenly, one of your teammates can't quite seem to remember his last name, and is talking about how he'll "scuttle your legs" - or maybe he's talking about how this place fills him with demonic rage, or just acting dumber than usual. Either way, he's obviously been possessed by an entity!
10. Other/Pick One: Choose your own haunting.

Choose your haunting, or let he RNG pick for you:
1. Setting Up: You're on location, and the locals have told you about the place's super creepy history and why it's definitely haunted. It's time to start unpacking your gear and encountering some ghosts. You just noticed that the clouds in the sky are forming an X over the location - just like the electrical tape X's you used to mark locations for your infrared cameras! - so you know you're going to get a lot of activity tonight.
2. YOU GUYS WHAT WAS THAT NOISE: There's no way that was just the building settling, and wind definitely doesn't make a sound like that! Clearly, something paranormal is afoot (a spooky, disembodied foot) here.
3. Era Cues: One of the best ways to draw out ghosts is through the use of stimuli from the era in which they died - so put on some oldschool jazz, light up a cigar, and start cooking some down-home southern cuisine. It's for science!
4. EVP Time: Your completely uncalibrated EMF detector just started spiking, and you may or may not have felt a cold breeze just now, so the spirits must be with you! Switch on that tape recorder and start asking them some questions, and maybe you'll be able to pick their responses out of the background noise (what is a "pareidolia," anyway?)
5. Motion Detector Mayhem: The device you bought to make a horrific racket if anything moves is making a horrific racket, and what could possibly move in an empty, dark room where your teammates totally haven't been except for a ghost? You haven't even seen any huge moths since you began this investigation, so it has to be something paranormal!
6. COME AT ME BRO: Provoking the ghosts is a really good idea. Shouting and posturing at the air like a tough guy makes you look cool, and it's always the best way to-- oh god, did something just scratch you?!
7. The Infrared Camera Just Caught Something: Or maybe it was the ultraviolet camera, or hell, maybe even the regular old visible light camera. Either way, it definitely wasn't one of your teammates sneaking off to take a leak or a smoke without telling anyone else, unlike the last four times, because everyone is finally present and accounted for. Which leaves only one thing it could be...
8. That Object Just Moved!: Despite the fact that you finally wised up and placed the trigger object far away from your camera cords or anything that you could trip over, it just fell over. And that piece of concrete that just landed next to your foot? It totally didn't come from the ceiling - it had to have been thrown by something!
9. Possession: Suddenly, one of your teammates can't quite seem to remember his last name, and is talking about how he'll "scuttle your legs" - or maybe he's talking about how this place fills him with demonic rage, or just acting dumber than usual. Either way, he's obviously been possessed by an entity!
10. Other/Pick One: Choose your own haunting.
no subject
Yeah, I know.
[Her hand moves in comforting circles around his shoulder blade, the other hand still gripping the flashlight.]
What about you? Are you going to be all right?
no subject
'm not gonna get any sleep tonight, but. I'll be okay.
no subject
[She shivers, pressing her chin against his shoulder and looking up at the house. All houses have secrets, but this place had one they never would have expected.]
no subject
[Though he suspects both of them know she won't stay there, not after what they've seen tonight.]
no subject
[Though, yeah, she won't stay in there.]
C'mon, where's your phone? [She gently slides her hand down his back before releasing him.] I think you dropped it.
no subject
[He scrubs a hand over his eyes before he kneels, fumbling in the grass for it, finally finding it and straightening up, unlocking it to dial 911. When he speaks with the emergency operator, his voice is steady, calm, confident, but when he finishes, his hand is still shaking so badly it takes him three tries to hang up.]
no subject
Once he's done, she looks to him with concern, then takes his hand in hers.]
Did they ask what we were doing nosing around here?
no subject
no subject
[That makes her frown, because they really didn't have to go through all that, did they?]
Hey, let's go inside and see if we can make contact. The husband should know.
no subject
[He closes his eyes and swallows hard, giving Christine's hand a squeeze.]
Let's go.
no subject
Hello? Are you here, sir? We found her, and some people are going to come and take care of things for you. So you don't have to worry.
no subject
[He tries to smile, tries to sound more confident than he is. There's a moment, silence, then:
Thank you.]
no subject
You're welcome. I'm glad we could help. We're going to go now, but just remember that you can go to her now. You don't have to stay here anymore.
[The room feels a bit colder, then:
I'll go be with her.
Christine bites her lip. Normally she doesn't go for the sappy, but the devotion of this guy is making her emotional.]
Bye.
no subject
[He looks at Christine, giving her hand a squeeze.]
Let's go, Christine.
[He turns to lead her out, but as he does, there's another whistling, a whispering:
Take care of her.]
What? What did you say?
[Nothing.]
no subject
I didn't hear anything but the wind. Let's get out of here, before the police discover two weirdly dressed teens breaking and entering.
[She tries to focus on the here and now, instead of the body buried below their feet and how she came to be there.]
no subject
[He doesn't let go of Christine's hand as he leads her out, fumbling in his pocket for his car keys.]
They'll be here soon.
no subject
[She watches him carefully as he tries to get out his keys.]
no subject
no subject
[They head back for the car, but she looks back at the house one last time, shivering a little.]
no subject
Keep her safe.]
no subject
Thanks.
[Then she gets in the car, realizes she's still wearing his jacket, and starts to take it off.]
no subject
no subject
[She starts unpinning her curls, looking in the mirror on the back of the sun visor. Beyond that, she's unusually quiet.]
no subject
Penny for your thoughts.
no subject
Aren't my thoughts worth at least a dollar?
[She stares at the bobby pins in her hand for a moment, thinking.]
I think someone murdered that woman and put her down there, and her husband came home from the war to hear she was missing.
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