Ryan Buell (
hauntedasachild) wrote in
bakerstreet2012-08-28 12:47 pm
Entry tags:
The Ghost Hunting Meme
Maybe you're part of one of those big paranormal research societies that have their own TV show, top of the line equipment, and everything. Maybe you're an aspiring director who's noticed the boom of paranormal TV shows lately and decided to cash in the time is right for your art. Or maybe you and your friends just decided that messing around in someplace that's supposed to be haunted sounded like a fun way to spend an evening, especially when there may or may not be beer involved. Whatever the reason may be, you've decided to go
GHOST HUNTING

Choose your haunting, or let he RNG pick for you:
1. Setting Up: You're on location, and the locals have told you about the place's super creepy history and why it's definitely haunted. It's time to start unpacking your gear and encountering some ghosts. You just noticed that the clouds in the sky are forming an X over the location - just like the electrical tape X's you used to mark locations for your infrared cameras! - so you know you're going to get a lot of activity tonight.
2. YOU GUYS WHAT WAS THAT NOISE: There's no way that was just the building settling, and wind definitely doesn't make a sound like that! Clearly, something paranormal is afoot (a spooky, disembodied foot) here.
3. Era Cues: One of the best ways to draw out ghosts is through the use of stimuli from the era in which they died - so put on some oldschool jazz, light up a cigar, and start cooking some down-home southern cuisine. It's for science!
4. EVP Time: Your completely uncalibrated EMF detector just started spiking, and you may or may not have felt a cold breeze just now, so the spirits must be with you! Switch on that tape recorder and start asking them some questions, and maybe you'll be able to pick their responses out of the background noise (what is a "pareidolia," anyway?)
5. Motion Detector Mayhem: The device you bought to make a horrific racket if anything moves is making a horrific racket, and what could possibly move in an empty, dark room where your teammates totally haven't been except for a ghost? You haven't even seen any huge moths since you began this investigation, so it has to be something paranormal!
6. COME AT ME BRO: Provoking the ghosts is a really good idea. Shouting and posturing at the air like a tough guy makes you look cool, and it's always the best way to-- oh god, did something just scratch you?!
7. The Infrared Camera Just Caught Something: Or maybe it was the ultraviolet camera, or hell, maybe even the regular old visible light camera. Either way, it definitely wasn't one of your teammates sneaking off to take a leak or a smoke without telling anyone else, unlike the last four times, because everyone is finally present and accounted for. Which leaves only one thing it could be...
8. That Object Just Moved!: Despite the fact that you finally wised up and placed the trigger object far away from your camera cords or anything that you could trip over, it just fell over. And that piece of concrete that just landed next to your foot? It totally didn't come from the ceiling - it had to have been thrown by something!
9. Possession: Suddenly, one of your teammates can't quite seem to remember his last name, and is talking about how he'll "scuttle your legs" - or maybe he's talking about how this place fills him with demonic rage, or just acting dumber than usual. Either way, he's obviously been possessed by an entity!
10. Other/Pick One: Choose your own haunting.

Choose your haunting, or let he RNG pick for you:
1. Setting Up: You're on location, and the locals have told you about the place's super creepy history and why it's definitely haunted. It's time to start unpacking your gear and encountering some ghosts. You just noticed that the clouds in the sky are forming an X over the location - just like the electrical tape X's you used to mark locations for your infrared cameras! - so you know you're going to get a lot of activity tonight.
2. YOU GUYS WHAT WAS THAT NOISE: There's no way that was just the building settling, and wind definitely doesn't make a sound like that! Clearly, something paranormal is afoot (a spooky, disembodied foot) here.
3. Era Cues: One of the best ways to draw out ghosts is through the use of stimuli from the era in which they died - so put on some oldschool jazz, light up a cigar, and start cooking some down-home southern cuisine. It's for science!
4. EVP Time: Your completely uncalibrated EMF detector just started spiking, and you may or may not have felt a cold breeze just now, so the spirits must be with you! Switch on that tape recorder and start asking them some questions, and maybe you'll be able to pick their responses out of the background noise (what is a "pareidolia," anyway?)
5. Motion Detector Mayhem: The device you bought to make a horrific racket if anything moves is making a horrific racket, and what could possibly move in an empty, dark room where your teammates totally haven't been except for a ghost? You haven't even seen any huge moths since you began this investigation, so it has to be something paranormal!
6. COME AT ME BRO: Provoking the ghosts is a really good idea. Shouting and posturing at the air like a tough guy makes you look cool, and it's always the best way to-- oh god, did something just scratch you?!
7. The Infrared Camera Just Caught Something: Or maybe it was the ultraviolet camera, or hell, maybe even the regular old visible light camera. Either way, it definitely wasn't one of your teammates sneaking off to take a leak or a smoke without telling anyone else, unlike the last four times, because everyone is finally present and accounted for. Which leaves only one thing it could be...
8. That Object Just Moved!: Despite the fact that you finally wised up and placed the trigger object far away from your camera cords or anything that you could trip over, it just fell over. And that piece of concrete that just landed next to your foot? It totally didn't come from the ceiling - it had to have been thrown by something!
9. Possession: Suddenly, one of your teammates can't quite seem to remember his last name, and is talking about how he'll "scuttle your legs" - or maybe he's talking about how this place fills him with demonic rage, or just acting dumber than usual. Either way, he's obviously been possessed by an entity!
10. Other/Pick One: Choose your own haunting.

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[ The steering wheel creaks under the grip of Stiles' fingers. ]
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[ Challenging Stiles on this because he has no intentions of going anywhere but the future was unforeseeable, right? ]
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Yeah, sure.
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[ His tone is almost accusing. ]
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Nothing. I don't treat my life like one kamizake run.
[ Even if he is truly pot meeting kettle there.]
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[ He lays the sarcasm on thick and stares out to the road in front of them. ]
Stop the car.
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What.
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What? The hell you are, Derek, it's like 5 more miles.
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[ Pulling out of Stiles grip. ]
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[ Yeah, it's his own fault, but Stiles reminds him of it pointedly now as the leather jacket leaves his grip. ]
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[ Stiles nearly spits it, then looks away. ]
Fine, go.
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[ He was close to snarling at Stiles, hand still on the door, ready to leave at any time. ]
Besides, unlike you, I have a means of defending myself -- And sure maybe you should learn something but that would just give you more of a reason to throw yourself into the line of fire.
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[ Stiles' opinion of the others combat ability was not high. Stiless looked ready to snarl at Derek himself. ]
You know that I'm going to do it anyway.
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[ He didn't combat on whether or not his pack was around to defend him. Derek was careful and took so many precautions at times that he often swam in them, so if the Argent's did show, he'd be able to escape and his pack would never be in danger. ]
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[ He said the words from between gritted teeth; he knew they were going in circles, Derek on one side and Stiles on the other, but damn it, the werewolf needed to see that Stiles needed to be able to protect himself. Even if he was awesome at research. ]
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[ Whatever fight he seemed to be building up to at the start melts out of his shoulders, but the growl only makes him side eye Derek. Deliberately, he moves his hand to the shift, and turns his keys again, starting the car up again.
He is going to drive you those five miles, mister. ]
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He glares at what Stiles is doing but doesn't comment further about it. ]
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Will you call if there's trouble?
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I won't.
[ Part of the reason for that is because Derek doesn't keep any cellphones on hand. ]
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[ Stiles grits out the words. He feels guilty, like if the Argents come packing in tonight it's his fault, and maybe it kind of is. ]
(no subject)
And. wrap? idk lol
and wrap. |3