Christina Ranzaad (
truechampion) wrote in
bakerstreet2016-04-28 04:39 am
Maintenance free war!

Seven Masters, magi of the present day. Seven Servants, heroes of days past.
One Holy Grail, granting whomever claims it a wish. Only one team of Master and Servant may claim it.
Who will it be?
For those unfamiliar with Fate/Stay Night or Fate/Zero, you can find a better explanation of the Holy Grail War here. (Note: The Holy Grail War in Fate/EXTRA functions in a dramatically different way, and one not followed for purposes of this meme.)
Instructions
1. Comment with your character. In the subject line, put that character's name, canon, and which role (Master, Servant, or either) you would like them to fulfill. Though not mandatory, it would be preferred that you give a brief summary of your character as they will (most likely) be AU'd into the setting. (NOTE: If your character can fill the role of Servant, I suggest you state which class(es) -- Saber, Lancer, Archer, Rider, Caster, Assassin, Berserker, Ruler, Shielder, or Avenger -- they fall into.)
2. Reply to others' comments. Pick your character's role (and the other character's if they list "Either" as their preference), then use the RNG to pick a scenario that fits the two characters' roles.
3. Enjoy! Though there might be triggers, depending on how the prompts are interpreted.
TWO MASTERS
1. Battle. Who says that Servants get to have all the fun? After all, most Masters try to kill each other, too. Whatever the circumstances, the two of you are locked in a fight. Neither of you are willing to use your Command Spells just yet, so no Servants here. Just two magi duking it out.
2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action against it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?
3. Protection. Uh-oh! One of you has lost your Servant! Unfortunately, there's no way you'd get to the church safely on your own, so the other one will help you get there! Or maybe you don't trust the priest presiding over the Holy Grail War and are giving shelter to them yourself? Given their track record, no one would blame you.
4. Death. One or both of you lay dying. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in the presence of one of your rivals?
5. You, Too? Surprise! You may have been friends before, but you've just discovered that you're both Masters! How will you handle this revelation?
6. Opposite Sides. You two may be friends, family, or something else closer. You may have had an alliance before, or you never have. Either way, it's come down to this. Whether you really wanted to fight or not, there can be only one winner of the war. It's time to decide. (Even if there are others still participating elsewhere)
7. Servant Envy. That servant looks so much better than yours. Maybe they'll be willing to trade? If they won't, they'll have to put up with your rant about why they totally should. Or you could just try to take it by force.
8. Betrayal. You should have seen this coming, considering the way magi are. Or maybe they should have. You were in an alliance, or perhaps you've been friends from even before the war. Unfortunately, honor just gets a magus killed in the holy grail war. Whether you've turned on them or they've turned on you, this could be catastrophic. Will their trust be their downfall, or will your (literal) backstabbing backfire?
9. Wild Card. Roll again, pick one of the previous options, or make one up!
MASTER AND SERVANT
1. Are You My Master? The summoning is complete. Whether intentional or not, catalyst or not, a magus has summoned a Servant. What kind of meeting was it? Was everything totally under control, or did a hitch occur? Or maybe it happened in the middle of a life-or-death situation!
2. Identity. Either the Servant has flat out told the Master their identity, or they unleashed their Noble Phantasm. Either way, the cat is out of the bag. How will the Master react, now that they know their Servant's name and legend? Will anything change between the two?
3. Battle Aftermath. A battle has just ended. Who participated? Are either of you hurt? Did the Master have to use a Command Spell? Any number of things could have happened here.
4. Discord. Uh-oh. It looks like the Master and the Servant don't get along. Here come the arguments! Don't do something stupid, like waste a Command Spell over a triviality...
5. Love. And then, there's the opposite. Sometimes Masters and Servants fall in love with each other. How will this affect things?
6. Loss. The worst has happened, You've failed to get the Holy Grail, and not only that but at least one of you has failed to survive the war. You may be riding into certain death, or the fatal blow has already landed. Either way, you have only short moments to say goodbye, regret your mistakes, or place blame on yourself or your partner.
7. Parting. You've won, or you've simply survived to the end of the war. All the same, the war has come to a close, and with it your partnership. Do you try to take on the burden of such a powerful familiar permanently, despite the difficulty and consequences? Do you promise to meet again? Was it a good partnership or a bad one?
8. Enemies. This isn't your servant. This is a bad thing, considering your servant is nowhere around. Do you try to talk your way out of this? Is the servant on another mission and not concerned with you, or did you make the ultimate mistake of wandering into another master and servant without your own? Will you use a command seal to protect yourself, or try to handle this situation yourself? (foolishly)
9. Allies. You may be technically allied with the servant's master, but in the process it means you're also allied with their servant as well. Are you working together on a mission? Spending down time curiously inspecting (or researching) one another outside of battle? Do you get along well, or not at all?
10. Discourse. Just because you've encountered another servant doesn't necessarily mean that servant will attack you. Maybe you're in public and there can't be a battle. Maybe the servant and their master aren't interested in battle at this juncture. Maybe you have leverage that prevents them from attacking you outright. Whatever the case, while you're not allies, you've got nothing better to do than talk.
11. Rebellion. Things have broken down. It's not just a spat of disagreement, you cannot stand your servant, or they can't stand you. Either way, the servant has just declared they'll no longer listen to your commands without a command seal. Or worse, has mutinied and attacked - with or without a replacement master in the wings. Now what?
12. A New Beginning. Through one manner or another, you used to have a different servant, and now you have another (or, maybe, you have more than one. Sneaky.). It's rare luck to be able to have a second chance at the same grail war. Try not to waste it, because no one gets three. Hopefully you can reassure your new servant whatever happened last time won't happen again!
13. Wild Card. Roll again, pick one of the previous options, or make one up!
TWO SERVANTS
1. Battle. This is what usually happens when two Servants meet -- they duke it out. This probably says enough as it is.
2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action aginst it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?
3. The Grail Dialogues. Maybe you're not interested in fighting just yet. Maybe you just want to sit down and talk with the other Servant. Find out what they want, what makes them tick. Get some wine while you're at it -- nothing like good wine to go with good talk!
4. Death. One or both of you lay dying...again. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in this War in the presence of one of your rivals?
5. Identity. Congratulations, you've just learned each other's identities! Will this change the situation, or will you press onward?
6. In-fighting. You're in an alliance, you might even be under the same master. It doesn't matter, because there isn't anything forcing two servants not to fight each other. Whether this was a ploy by one master, punishment from your joint master for something, or you just really cannot stand your partner, you're absolutely gonna fight. Right now. Even if they're not ready.
7. Wild Card. Roll again, pick one of the previous options, or make one up!

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