godoka anon. (
anonily) wrote in
bakerstreet2015-05-18 03:52 pm
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so, i ask of thee, are you my master?

The HOLY GRAIL WAR Meme
Who will it be?
For those unfamiliar with Fate/Stay Night or Fate/Zero, you can find a better explanation of the Holy Grail War here. (Note: The Holy Grail War in Fate/EXTRA functions in a dramatically different way, and one not followed for purposes of this meme.)
Instructions
1. Comment with your character. In the subject line, put that character's name, canon, and which role (Master, Servant, or either) you would like them to fulfill. Though not mandatory, it would be preferred that you give a brief summary of your character as they will (most likely) be AU'd into the setting. (NOTE: If your character can fill the role of Servant, I suggest you state which class(es) -- Saber, Lancer, Archer, Rider, Caster, Assassin, or Berserker -- they fall into.)
2. Reply to others' comments. Pick your character's role (and the other character's if they list "Either" as their preference), then use the RNG to pick a scenario that fits the two characters' roles.
3. Enjoy! Though there might be triggers, depending on how the prompts are interpreted.
TWO MASTERS
1. Battle. Who says that Servants get to have all the fun? After all, most Masters try to kill each other, too. Whatever the circumstances, the two of you are locked in a fight. Neither of you are willing to use your Command Spells just yet, so no Servants here. Just two magi duking it out.
2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action aginst it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?
3. Protection. Uh-oh! One of you has lost your Servant! Unfortunately, there's no way you'd get to the church safely on your own, so the other one will help you get there! Or maybe you don't trust the priest presiding over the Holy Grail War and are giving shelter to them yourself? Given their track record, no one would blame you.
4. Death. One or both of you lay dying. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in the presence of one of your rivals?
5. You, Too? Surprise! You may have been friends before, but you've just discovered that you're both Masters! How will you handle this revelation?
6. Wild Card. Roll again, pick one of the previous options, or make one up!
1. Are You My Master? The summoning is complete. Whether intentional or not, catalyst or not, a magus has summoned a Servant. What kind of meeting was it? Was everything totally under control, or did a hitch occur? Or maybe it happened in the middle of a life-or-death situation!
2. Identity. Either the Servant has flat out told the Master their identity, or they unleashed their Noble Phantasm. Either way, the cat is out of the bag. How will the Master react, now that they know their Servant's name and legend? Will anything change between the two?
3. Battle Aftermath. A battle has just ended. Who participated? Are either of you hurt? Did the Master have to use a Command Spell? Any number of things could have happened here.
4. Discord. Uh-oh. It looks like the Master and the Servant don't get along. Here come the arguments! Don't do something stupid, like waste a Command Spell over a triviality...
5. Love. And then, there's the opposite. Sometimes Masters and Servants fall in love with each other. How will this affect things?
6. Wild Card. Roll again, pick one of the previous options, or make one up!
1. Battle. This is what usually happens when two Servants meet -- they duke it out. This probably says enough as it is.
2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action aginst it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?
3. The Grail Dialogues. Maybe you're not interested in fighting just yet. Maybe you just want to sit down and talk with the other Servant. Find out what they want, what makes them tick. Get some wine while you're at it -- nothing like good wine to go with good talk!
4. Death. One or both of you lay dying...again. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in this War in the presence of one of your rivals?
5. Identity. Congratulations, you've just learned each other's identities! Will this change the situation, or will you press onward?
6. Wild Card. Roll again, pick one of the previous options, or make one up!
no subject
So Rider waits for the noise again. It comes, but with more voices. Louder voices. But as horrifying as the wailing is, it gives him a sense of where it's coming from.]
Ultimately we need to head northwest. It looks like the curved path leads that way, but I can't be certain unless we go down it. How does your luck stat feel about taking the chance?
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She stops only because there is no path ahead anymore, nothing except for an empty space and beyond it, a platform.]
Where are we?
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But as they slow,as they hit empty space, Rider's senses come back. His answer, however, is not one he's happy to give.]
Cursory guess? I'm going to go with the center.
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[For the first time in a while, she looks around and focuses on the labyrinth. From the poor illuminated scenario –as if the darkness is absorbing the moonlight- she can see fourteen different paths that lead to this destination.
Her eyes narrow and she spots something on the ground, no it seems it is sinking in the floor.]
Rider. [She utters and points ahead.] There is something over there.
[Concealed by the darkness, the fourteen children are slipping into the labyrinth floor. All of them unconscious, but still alive and breathing.]
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[The word is uttered as Rider scans the fourteen paths. Clever to split the kids up and have them all find their own way here. More clever still to make it so painfully easy to find them. But that simplicity is going to be a problem of it's own, and one that Rider knows is about to come home to roost. There's a snarl behind them both, most decidedly not human.]
Bull-headed creature behind us, I'm going to guess.
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[There is something wrong about this which stays in her head while she rushes toward the children. Something that is different from what they should have expected.
She hears the snarl and glances over her shoulder, catching a glimpse of the Minotaur towering them. Her Instinct is overloaded when the monster lunges at them. She cannot dodge the upcoming hit, because it might strike Rider if she does. She grits her teeth and blocks the fists with her invisible blade.]
Rider! Whatever you do, do not touch the ground!
[She warns as she endures the assault, pushing back the monster slightly with the aid of her prana burst.]
The legend is wrong! It is the labyrinth and not this beast!
[What has unsettled of the sight of the youths behind them. They are being swallowed by the floor, thus the children are sacrificed to the labyrinth, not to the bull-headed beast. The dizzying feeling she has felt, the lull of a strong, old magic that make people to stay. Perhaps the order of events was wrong, perhaps the Minotaur was brought to guard this maze, instead of being his prison. But why?]
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Well that's all well and good but what do you want me to grab onto!?
[A practical question. Rider is no spiders that can scale the walls, and if the labyrinth is the beast they are fighting, then to give it another power source is poor choice indeed.]
I need ground to stand on to summon my mount!
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Try to jump and land on my shoulders as I move. [A beat. A daring idea just appears in her mind.] Or land on him. [He is a monstrous and divine beast, Rider is... a Rider. What if he tames him as a steed?]
...I see. I have an idea. Unless you have a Magic Resistance of A and higher, do not touch the ground as it is now.
[If she feels the lull slightly but it is cancelled by her high resistance, she cannot tell what could happen to others.
There is a way to avoid this, if she is given time and permitted to use her Invisible Air on the ground, perhaps Rider will be safe.]
no subject
Right. I'm going for the bull-man then, and hoping that this'll work. Once I'm on him, can you go for his knees? If we can get him to the ground I can do what I need to.
[There's no desire on Rider's end to further vocalize his idea. As long as the Minotaur doesn't know to expect it, Rider can leap from Saber's shoulders to the Minotaur's, using the Minotaur's horns as a handhold. An easy way to scramble up the thing's backside, and maneuver him towards Saber's blade.]
no subject
However, she has not forgotten the sacrifices that slowly sink into the ground while they are occupied by this creature.]
Whatever you do, do it quickly!
[She tenses and waits for him to perform his plan. She has an idea in mind of what he is plotting, so she gives him an opening by charging against the creature, anticipating his attack.]
no subject
The bellow that comes from the creature is loud, but what happens next is an advantage Rider didn't foresee. It rears, panicked, and the force of the reaction removes Rider from Saber's shoulders all too swiftly.]
Perfect.
[Rider smiles when he says it, pleased and all too excited for what he must do next. The Minotaur knows that Rider's on his back now, and begins to thrash about, hoping to buck him off. A rodeo would be a poor venue for such an attempt to bullride, thanks to the flailing human arms that reach backwards, trying to pick Rider off.
The one hand Rider has on the horn remains put though, and he tugs on it hard so that the creature haphazardly begins to stagger towards Saber, distracted and in a blind panic.]
Quick enough!?>
sorry for the delay! it's been busy :(
All she has to do now is wait until he has all under control and watch for the opening he creates for her with the monster stumbling at her direction. She does not waste time to answer. In that instant, she crouches down and moves speedily, performing a clean slash directed at the Minotaur's knees. The cornered monster howls in pain, flailing blindly as he falls. He does not crumble. The ground seems to wholly suck him— blood and skin and bone. He tries to grab at the man at his back or the girl who has severed his legs in his violent trashing.
She falls back to a prudent distance and shouts.]
Jump!
[He is agile enough to land on her shoulders, she thinks. This labyrinth is hungry for blood, anyone will do, even its own guardian.]
It's totally fine!
The thoughts flash through Rider's mind as he springs off of the Minotaur's back, trying desperately to avoid following the creature down into the ground. But as he does so, the opportunity to summon his Noble Phantasm finally presents itself.
With a keen smile, Rider slashes his axe downward, so that the head of it digs into the ground. The rest of the summons is, admittedly, a bit ridiculous, but that has seemed the name of the Grail War game from the start. Rider's bright voice rings out proudly as he says:]
Let us exchange one great bull for another, and in doing so see the creature that might topple this entire city if another held it's nose rope! I made the first incision into the earth to pave the way for the great beast, the Bull of Heaven, the harbinger of my own death: Gugalanna!
[From that axe, a greater fissure in the earth opens, shaking the foundations of the labyrinth - although it does not crumble. From the heavens above, not visible to those within the maze itself, a great brown dust cloud begins to form. Storm clouds gather within, and thunder echos from within. Great horns of lapis lazuli come next, gleaming in the moonlight, and then, finally the ceiling of the labryinth breaks open and Rider is scooped up onto his mount.
He sits perched atop the bull's head, between it's horns, holding it's nose rope tightly. To Saber, he offers a self assured grin.]
Let us move quickly before the labyrinth decides to devour this bull as well!
no subject
Of course! She should have shattered the ground. She picks up the girl she has trying to free and two other that are close by. Her hands are full and there are eleven to go.]
My apologies, this will not be a chivalrous rescue.
[She mutters under her breath before she lifts the girl up.]
Rider! We must do this quickly; I will throw them at you. Do not let them fall.
[They will break their necks if they fall, with the strength she’ll employ in hurling them.]
no subject
[Rider is not happy with the idea of letting go of the Bull of Heaven's nose rope, not even for a moment. But there's no choice, he needs both hands and he needs the damn bull to stay still. He murmurs something to the beast, something that makes it give out an ugly snort. The ground reverberates at the noise, rumbling and threatening to split the earth open.]
And on your count, please!
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Three!
[She shouts, hurling the same girl at his direction with accuracy. She has to calculate the speed and strength she has to employ to make it the least dangerous for the girl. She waits until he secures her to do the same with the next one.]
The second girl, Rider!
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Ready! Does it look like they're starting to come around?
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I do not know. Perhaps they will after this place is destroyed.
[She tosses him the second girl as they speak and readies the third one. She will leave their recovery on hands of the Church Overseers.]
It is not good for us for them to awake now.
[She reminds him. This era humans are not used to see strangely dressed people and a giant bull. They could panic.]
no subject
Well then you're coming out with me to make sure no one falls off!
[It's a change in plans, but not a huge one. The labyrinth can be destroyed from the outside, and Saber has her own riding skill. If she keeps a single hand on Rider, the two ranks should be able to ensure that she stays on as well.]
no subject
I will definitely not fail them. They shall be no lives claimed by this Caster.
[This is not her first unpleasant experience involving a Servant of that Class and children. She moves swiftly to take the girls from the open earth before the labyrinth heals itself and start devouring it again. She has no doubt this will happen.]
Will your steed cooperate?
[Before she became a king, she was once a girl who loved her horses, Saber isn't foolish to not know this animal has a conscience and intelligence and his cooperation is also important.]
no subject
Until we're out of here, yes. After that, I can't ensure it. He is usually not this still.
[That gets a snort of agreement, making the nearest wall shake. It's a way to offset the labyrinth, preventing it from fixing itself for just moments more.]
no subject
I see. [it must not be part of his wild nature. so his efforts cannot go unnoticed.] He must be rewarded for his patience.
[perhaps Rider's Master could purchase the bull favorite meal. Modern meals were delicious and better prepared than those in the past.]
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[Seven, that's the last one, and Rider's glad to have cleared half of the children already.
He knows, admittedly, that the bull will be happy to thunder out of the walls, destroying what it can. That's what the Bull of Heaven was made to do, after al.]
no subject
Arturia leaps as the ground finishes its feeding process to escape in time to its powerful pull.
She lands by Rider's side, placing the children with the others.]
How do we keep them from slipping when we storm out?
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[Rider shakes his head, knowing that they won't find what they need in the labyrinth. Not when the walls below are trying to shift now, to keep them trapped.]
Cloth to tie them to the horns? Only idea I've got.
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