godoka anon. (
anonily) wrote in
bakerstreet2015-05-18 03:52 pm
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so, i ask of thee, are you my master?

The HOLY GRAIL WAR Meme
Who will it be?
For those unfamiliar with Fate/Stay Night or Fate/Zero, you can find a better explanation of the Holy Grail War here. (Note: The Holy Grail War in Fate/EXTRA functions in a dramatically different way, and one not followed for purposes of this meme.)
Instructions
1. Comment with your character. In the subject line, put that character's name, canon, and which role (Master, Servant, or either) you would like them to fulfill. Though not mandatory, it would be preferred that you give a brief summary of your character as they will (most likely) be AU'd into the setting. (NOTE: If your character can fill the role of Servant, I suggest you state which class(es) -- Saber, Lancer, Archer, Rider, Caster, Assassin, or Berserker -- they fall into.)
2. Reply to others' comments. Pick your character's role (and the other character's if they list "Either" as their preference), then use the RNG to pick a scenario that fits the two characters' roles.
3. Enjoy! Though there might be triggers, depending on how the prompts are interpreted.
TWO MASTERS
1. Battle. Who says that Servants get to have all the fun? After all, most Masters try to kill each other, too. Whatever the circumstances, the two of you are locked in a fight. Neither of you are willing to use your Command Spells just yet, so no Servants here. Just two magi duking it out.
2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action aginst it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?
3. Protection. Uh-oh! One of you has lost your Servant! Unfortunately, there's no way you'd get to the church safely on your own, so the other one will help you get there! Or maybe you don't trust the priest presiding over the Holy Grail War and are giving shelter to them yourself? Given their track record, no one would blame you.
4. Death. One or both of you lay dying. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in the presence of one of your rivals?
5. You, Too? Surprise! You may have been friends before, but you've just discovered that you're both Masters! How will you handle this revelation?
6. Wild Card. Roll again, pick one of the previous options, or make one up!
1. Are You My Master? The summoning is complete. Whether intentional or not, catalyst or not, a magus has summoned a Servant. What kind of meeting was it? Was everything totally under control, or did a hitch occur? Or maybe it happened in the middle of a life-or-death situation!
2. Identity. Either the Servant has flat out told the Master their identity, or they unleashed their Noble Phantasm. Either way, the cat is out of the bag. How will the Master react, now that they know their Servant's name and legend? Will anything change between the two?
3. Battle Aftermath. A battle has just ended. Who participated? Are either of you hurt? Did the Master have to use a Command Spell? Any number of things could have happened here.
4. Discord. Uh-oh. It looks like the Master and the Servant don't get along. Here come the arguments! Don't do something stupid, like waste a Command Spell over a triviality...
5. Love. And then, there's the opposite. Sometimes Masters and Servants fall in love with each other. How will this affect things?
6. Wild Card. Roll again, pick one of the previous options, or make one up!
1. Battle. This is what usually happens when two Servants meet -- they duke it out. This probably says enough as it is.
2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action aginst it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?
3. The Grail Dialogues. Maybe you're not interested in fighting just yet. Maybe you just want to sit down and talk with the other Servant. Find out what they want, what makes them tick. Get some wine while you're at it -- nothing like good wine to go with good talk!
4. Death. One or both of you lay dying...again. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in this War in the presence of one of your rivals?
5. Identity. Congratulations, you've just learned each other's identities! Will this change the situation, or will you press onward?
6. Wild Card. Roll again, pick one of the previous options, or make one up!
no subject
[Waver flaps a hand, dismissive, and speeds himself along the two city blocks in silence. There's no traces of prana in the air, no sense of danger. It's calm, save for the sirens in the background coming closer and closer to the area they've just left.
Once at the car, Waver fishes the keys out of his coat pocket, and wastes no time getting in. The engine roars to life, and he begins the drive back to the Mackenzie home.]
Forgive me for not saying it earlier, but well done with Berserker.
no subject
He was more powerful than I'd expected. I'd hoped to avoid using my blade on him as I did...Galatine isn't the kind of weapon that ought to be used unless it must. I hope it's alright that I acted so rashly without consulting you, my lord.
[That aside though.]
...but thank you for saying so. That you find my performance satisfactory is all I could ask for.
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[Waver speeds along the streets of Fuyuki, eyes focused on the road.]
And please, don't mention it. Teams fall apart if there isn't a working relationship. But that does lead me to ask you something that I do find important: what do you want from the Grail, Saber?
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But surely there's no problem with it; maybe Masters would find it reassuring, that their servants aren't planning to use the grail to wish for something terrible.]
The Grail...in truth, Master, I have no desire for the grail.
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Legends do speak very fondly of me as some kind of 'ideal knight', but personally I believe I failed to serve my King proper. He died because of my actions, and so did the entire Kingdom fall. I brought about the ruin of my home I loved so dearly.
[He pauses, then looks over to Waver, expression soft.]
I just...wished to serve someone properly, if ever I could be given a second chance, that I might redeem myself.
So your interest are my interests, and your victory is my victory. To suppress my own self and be a 'knight'. That's all I want.
no subject
But it is that earnestness from Saber that prompts Waver to respond to all of that with his own honesty.]
Then I'll be forward with my interests and definition of victory: I want to destroy the grail.
no subject
[Yeah, he's totally the heart-on-his-sleeve type, because he can't hide his surprise and confusion.]
...but why?
[It's blurted out rather ungracefully, lacking that usual formality. It's...just not what he was expecting.]
no subject
I fought in the fourth war, Saber, and the Grail revealed itself to be a broken, corrupted thing. The war ended with a massive fire in this city. Decent body count. But to fight against a system, you have to dismantle it from within.
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As I said, my lord...your victory is my victory.
And that I swore myself to serve you the day I was summoned...that hasn't changed. I, Gawain, will do what I can to help you destroy the grail for good, if it is what you wish.
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[Waver flicks the blinker of the car on. Lets it fill in the silence.]
This is an out if you are uncomfortable with my end goal, Saber.
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[He shakes his head. ...ignoring the question, really.]
Please trust that I will see this through to the end with you, Master.
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That's all.
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[There is doubt in Waver's mind though. And it gnaws at him as he pulls into the driveway at the Mackenzie's. They won't be home - he made sure they'd be on vacation and well away from Fuyuki in general - but there's still something that feels wrong about having another servant in the house. Rider's house, really.]