ryann comes in jars (
cornichaun) wrote in
bakerstreet2015-03-01 09:38 pm
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War Zone (AU?) Meme
THE WAR ZONE MEME

WARNING: Meme will contain TRIGGERS, including war, violence, capture, and general uncomfortable content. Please do not click if you don't want to see, and please respect your fellow role-players.
◊ Post with your character with name and canon.
◊ List any preferences(roles, scenarios, time periods, etc.) you have.
◊ Reply to others! Roll using random.org or choose your prompts.
ROLES
1) The General/Admiral: You're the head honcho, the guy in charge. You have hundreds, maybe thousands of lives resting on you. What decision will you make?
2) The Officer: Not the leader, but you've got responsibility for your crew. What's your specialty -- independent initiative? Insubordination? Or do you let the noncoms walk all over you?
3) The Soldier: Just an ordinary soldier with your pike, or rifle, or energy gun. Your job is to follow orders. But when it comes down to it, when you look the enemy in the eye -- what will you do?
4) Spy: Dressed in civilian clothes, disguised as an enemy officer. Your job is to get as much information as you can, and then get out. Or are you going to sow a little chaos and destruction along the way?
5) Civilian: This is your land that's being fought over. Do you support a side? Do you hide, or do you hold steady in the face of such violence?
6) Other.
SCENARIOS
1) Battle: In the middle of the fighting.
2) Downtime/R&R: A few peaceful moments, to spend as you will.
3) Sabotage: Something's gone terribly wrong. A factory blown up, a bridge destroyed, an assassination. What do you do about it?
4) Planning: How do you go about storming that beach?
5) Capture/Rescue: The enemy soldiers have you surrounded. Or maybe you're on a daring mission to break your buddies out of jail.
6) Other.
TIME PERIOD
1) Ancient times: Grab that centurion's helmet, form up into a phalanx, and let's go crush those Gauls and/or Persians!
2) Medieval times: Suit up in your armor, grab a lance and make sure to bring along your squire.
3) Revolutionary times: Basic guns and muskets, very little medical care, and very little tactics. Give the other army a few days to dig in, and they'll hold you off forever.
4) World War I/II: Technology is advancing, and warfare is more sophisticated than ever. Remember the trenches, the skirmishes in cities, the spies and the drama.
5) Modern times: Guerilla warfare, modern tactics, modern technology.
6) The future: Ray guns? Space battles? Let your imagination go wild.
7) Other.

WARNING: Meme will contain TRIGGERS, including war, violence, capture, and general uncomfortable content. Please do not click if you don't want to see, and please respect your fellow role-players.
◊ Post with your character with name and canon.
◊ List any preferences(roles, scenarios, time periods, etc.) you have.
◊ Reply to others! Roll using random.org or choose your prompts.
1) The General/Admiral: You're the head honcho, the guy in charge. You have hundreds, maybe thousands of lives resting on you. What decision will you make?
2) The Officer: Not the leader, but you've got responsibility for your crew. What's your specialty -- independent initiative? Insubordination? Or do you let the noncoms walk all over you?
3) The Soldier: Just an ordinary soldier with your pike, or rifle, or energy gun. Your job is to follow orders. But when it comes down to it, when you look the enemy in the eye -- what will you do?
4) Spy: Dressed in civilian clothes, disguised as an enemy officer. Your job is to get as much information as you can, and then get out. Or are you going to sow a little chaos and destruction along the way?
5) Civilian: This is your land that's being fought over. Do you support a side? Do you hide, or do you hold steady in the face of such violence?
6) Other.
1) Battle: In the middle of the fighting.
2) Downtime/R&R: A few peaceful moments, to spend as you will.
3) Sabotage: Something's gone terribly wrong. A factory blown up, a bridge destroyed, an assassination. What do you do about it?
4) Planning: How do you go about storming that beach?
5) Capture/Rescue: The enemy soldiers have you surrounded. Or maybe you're on a daring mission to break your buddies out of jail.
6) Other.
1) Ancient times: Grab that centurion's helmet, form up into a phalanx, and let's go crush those Gauls and/or Persians!
2) Medieval times: Suit up in your armor, grab a lance and make sure to bring along your squire.
3) Revolutionary times: Basic guns and muskets, very little medical care, and very little tactics. Give the other army a few days to dig in, and they'll hold you off forever.
4) World War I/II: Technology is advancing, and warfare is more sophisticated than ever. Remember the trenches, the skirmishes in cities, the spies and the drama.
5) Modern times: Guerilla warfare, modern tactics, modern technology.
6) The future: Ray guns? Space battles? Let your imagination go wild.
7) Other.
no subject
Just never thought he'd end up with more than one machine gun in the equation.
But he's got Dum Dum squared away, and Morita and the rest are up. Good enough for now, but Steve's still out int he open; shield or no shield, that thing's not big enough to cover all angles, or his legs.
Bucky charges forward, kicking up snow and snapping off shot after shot as he hurtles towards Steve's last location. His skin crawls all over with this twisting anticipation mixed with fear; any moment now, there's gotta be a bullet or several that finally get him, he might not even feel the pain first, he might just get the breath knocked out of him first, then the rest'll register. There's a lot of snow being kicked up, the trees blurring together as Bucky makes right for where the guns are most aimed; Steve's hunkering down behind his shield behind a tree trunk that's looking more and more like nothing but a pile of toothpicks waiting to happen, firing off shots here and there.
There's a man with a rifle setting himself up further away from the chaos, aiming right at Steve; he's got enough of an angle that he can tag his friend even with the tree in the way. Bucky zeroes in on him, hesitates this one moment that leaves himself open as he slows a step as he aims; the shot's near impossible to make with this kind of handgun at this distance, but hell, he's motivated and desperate enough to try. There's this dim, lancing pain in his side, Bucky aims, breathes out, fires once.
The sniper drops like a stone. No way he's the only one out there.
Bucky obeys immediately a second later, drop-sliding down into this dip that lands him behind a boulder and a small smear of blood against the snow. "We probably got more snipers trying to circle around us. What's the plan?" Bucky has to shout. Digging into a pouch, his fingers wrap around a full cartridge. With a sharp whistle to get Steve's attention the next time he's back under cover, Bucky tosses it towards him.