ZANE . house venture (
godsays) wrote in
bakerstreet2013-10-31 09:21 pm
THE TROUBLED MEME
WELCOME TO HAVEN.

It's a little town, up along the coast of Maine. Big on the summer tourist season. Population about 20,000.
It would be just another small town, except for one thing: it's cursed.
Each Trouble is unique and different, afflicting a family or just an individual. It can be anything: maybe the stories you read come true and warp the reality around you. Maybe everyone you touch feels incredible pain, or the weather responds to your emotions; maybe when you want someone to disappear, they do. Forever. Like they never existed. It could be that when you eat food, it spoils or transforms. Or the music you play makes the insane ordinary again, and drives the ordinary violent and insane.
There are those who help the Troubled, and try to find ways to alleviate the burden of their curses. And there are those who protect the Troubled.
And there are those who think the only way to save the town is to wipe out every last one of them.
Where do you fall?
1) MANIFESTATION. A Trouble has shown itself for the first time, manifesting in response to emotional trauma. Could be hardly noticeable. Could be devastation.
2) LIVING WITH THE CURSE. You have to find ways to work around it. Wear gloves when you touch someone? Always live in darkness, so your shadow can never break free and hurt anyone?
3) AN OUTSIDER. Someone from outside the town has stumbled in on one of its secrets. What comes next?
4) TANGLE WITH THE LAW. Your Trouble has hurt someone. Maybe even killed them. What do you do next?
5) SAVE ME. There's something about the other person that might be able to save you from your curse. Or at least make it more bearable. Can you convince them?
6) USED. The Troubles are afflictions. But, to some, they could be opportunities… Maybe someone's figured out how to use yours.
7) IT WAS AN ACCIDENT. A Trouble has brought two lives into contact that would otherwise never meet. What's next?
8) LOST OPPORTUNITIES. A Trouble pushed you into the past, or brought the dead back to life, or looped you into living the same day again and again. You have a chance to correct your mistakes. But can you?
9) OTHER.

It's a little town, up along the coast of Maine. Big on the summer tourist season. Population about 20,000.
It would be just another small town, except for one thing: it's cursed.
Each Trouble is unique and different, afflicting a family or just an individual. It can be anything: maybe the stories you read come true and warp the reality around you. Maybe everyone you touch feels incredible pain, or the weather responds to your emotions; maybe when you want someone to disappear, they do. Forever. Like they never existed. It could be that when you eat food, it spoils or transforms. Or the music you play makes the insane ordinary again, and drives the ordinary violent and insane.
There are those who help the Troubled, and try to find ways to alleviate the burden of their curses. And there are those who protect the Troubled.
And there are those who think the only way to save the town is to wipe out every last one of them.
Where do you fall?
1) MANIFESTATION. A Trouble has shown itself for the first time, manifesting in response to emotional trauma. Could be hardly noticeable. Could be devastation.
2) LIVING WITH THE CURSE. You have to find ways to work around it. Wear gloves when you touch someone? Always live in darkness, so your shadow can never break free and hurt anyone?
3) AN OUTSIDER. Someone from outside the town has stumbled in on one of its secrets. What comes next?
4) TANGLE WITH THE LAW. Your Trouble has hurt someone. Maybe even killed them. What do you do next?
5) SAVE ME. There's something about the other person that might be able to save you from your curse. Or at least make it more bearable. Can you convince them?
6) USED. The Troubles are afflictions. But, to some, they could be opportunities… Maybe someone's figured out how to use yours.
7) IT WAS AN ACCIDENT. A Trouble has brought two lives into contact that would otherwise never meet. What's next?
8) LOST OPPORTUNITIES. A Trouble pushed you into the past, or brought the dead back to life, or looped you into living the same day again and again. You have a chance to correct your mistakes. But can you?
9) OTHER.

Zane ➢ Mistborn ➢ OTA
Character comes with numerous canonical warnings including self-harm, abuse, hearing voices, excess (sometimes sexual) violence and murder. ]
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Except for Zane.
He can't stop it. He can't turn back the tide, no matter how he struggles for it, and he does, he truly does, even though the buoying emotion sparks along his blood and his bone, makes the pain in every heartbeat fade and diminish. He breathes in gasps; he has never known a thrill like this, and it takes everything he has to keep himself from joining the fray.
But: he won't. He grips the rough branch of a tree until it shatters in his grip, but he won't join the crowd in the square below. ]
Edward Nygma | DC Comics
[ He can't lie. Also, due to his Trouble, nobody else around him can do so without great and obvious effort... ]
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[The unfortunate truth is that - well, the unfortunate truth, which falls out of his mouth the second he walks up to Eddie with beguiling smile in place:]
I'm gonna need to know everything about you now.
[. . . Well shit.]
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Either you're more flustered by my charm and good looks than I realized, or you didn't rehearse your lines nearly as well as you thought.
Edward Nygma. What can I do for you?
Phil Coulson / MCU
Probably here to find out more interesting info about y o u. ]
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Police radio. This town should think about securing the frequency. [ He's just saying.
Also he finds this whole 'suddenly this house is overgrown with trees and in ruins' thing really interesting. These bricks look hundreds of years old. He'll lay odds they were done in the '70s, absolute latest. ]
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But why are you here?
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Why are you here?
[ He doesn't see a badge, good sir.
Meanwhile he's going to wander into this thicket of overgrown vegetation. He's looking for a way to get into the ruined house. ]
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Excuse him, he's heading in through this gap in the brick. He's not afraid to get his suit dirty. ]
Did you know the family that lived here?
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You probably don't want to go in there, buddy.
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[ Yep going in.
Inside, it seems, incredibly, that some of the furniture stayed still during all of this decay. His feet crunch on old leaves, and he brushes off a stone side-table, collapsed and covered with ivy. ]
Duke Crocker. Smuggler, itinerant thief, black market salesman. I know who you are.
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[Oh and he knows who he is how wonderful. best day ever.]
And that doesn't tell me who you are.
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[ He rubs some dirt away from a wall, revealing the old frame of a painting. Undisturbed. ]
Did you know the people who lived here?
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...Yes.
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[ He steps away from the wall, his eyes going to Duke. ]
Marsh | Mistborn
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Garrett isn't the type to store a lot of unfulfilled impulses, violent or no. But the animal side, that's a different story. The need to snarl and bristle and defend what is his, biting and snapping and making the blood run, that primitive side is always bubbling right below the surface.]
Nathan Wuornos | H......aven (is "he doesn't even go here" applicable in reverse?)
He's lived in Haven his whole life, has both adoptive and biological family going back generations, and probably knows you. If today is anything like any other day he is going to consume seven hundred cups of coffee and try to keep whatever goes wrong from dropping his picturesque little hometown into the ocean.
As a for instance. ]
Duke Crocker | The Haven
He's also a Crocker, meaning his Trouble is the ability to end other people's Troubles... forever
unless he's taken from certain timepoints. Essentially the bounty hunters of the Troubled world, the Crocker family can end a curse in an entire family if they kill one person who has it. Duke's turned his back on this tradition.In addition, he's turned his back on the "I don't talk to cops" rule.]
So what new and exciting disaster is Haven facing today?
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Stephen has come across some extremely bizarre animal tracks and traces, and he's currently engaged in following them. He is a superb tracker, slipping through the forest almost soundlessly, tranq-loaded rifle on his back. He's alone, at the moment, and not even a little bit afraid, despite the blood traces he found.
Oh, yeah, and you might have arrested him last week for vandalizing (blocking) a toxic waste pipeline a little ways up the coast. Depending on your feelings on such things. ]
Stephen Hart / Primeval
He also, fortunately or not, knows a thing or two about weird happenings. ]
Duke Crocker | ......Haven | OTA
3: AN OUTSIDERRRR
[ The one outside the bar, that is, tied up at the dock. Because here is Stephen, sliding into a seat at the bar. Not a native. An outsider. But an outsider already placing a few bills down on the table and ordering a beer, if that helps perception any. ]
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[Well, that is money on the table and that is kind of nice and... okay.]
Well, I do own a boat. To which boat are you referring?
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Let's say that's my boat. Hypothetically what do you want it for?
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[ He doesn't just want to give a compliment. ]
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[He leans forward to whisper] Don't worry, I won't tell.
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You were right the first time. Though I'm sure she's lovely. I'd like to hitch a ride tomorrow morning. Happy to pay any sort of rental fee you might have.
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Where to?
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I'm here on vacation. I could tell you it's a fishing trip. Would you rather that?
[ Plausible deniability, he thinks is the phrase. ]
natasha romanoff | mcu
(She can shapeshift into people by touch awwww yis.) ]
audrey parker | haven
The Emperor | Risen Empire books
Joshua Donovan - Warehouse 13 - OTA
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She has taken to living on the outskirts of the town, far away from people. But she can also infect animals as well.}
cassel sharpe | curse workers
kevin r. free | welcome to night vale
Eli | Let the Right One In | ota
Eli can be found on the ground floor, at the foot of a support column. ]
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Taeko has always held an affinity to animals, but upon puberty the reason she connected so well with them revealed itself. Her eyesight was the first to change, as she realized her glasses -- she needed a pair since youth -- make things blurrier, while removing them enhanced her visual capacities to telescopic degrees. Many birds of prey exhibited this adaptation. The rest of her senses followed suit. Seemingly beneficial for being a "trouble," but come the full moon the animal instincts she has also inherited overcome her, making her more irrational and violent.
Noa Voilier |
When you're weak, sickly, and an easy picking for bullies, you turn to escape mechanisms to cope. As a child, Noa imagined a fearsome creature he named Sachura. This being stood stories tall on pointed limbs and shot rings of energy at its targets. In his dreams, he never summoned Sachura to hurt his tormentors, just to stand up to them and scare them so they would stop teasing. As a teenager, some of his peers still bother him, but he learned to deal by focusing on other things -- his studies, Student Government President position, and helping out the friends he did make. It's only recently he has recalled Sachura, to devastating results. His imaginary childhood friend attacks people and lays waste to everything in its path. And these days, it's much more difficult to tame.
Shinobu Jacobs |
Shinobu's not from here. While on official UAA business back home in Santa Destroy, California, she stumbled into one of its mysterious Akashic Points. Next she knew, she was warped to Haven. She's well enough traveled as is, yet the small town atmosphere unnerved her some. Everyone seemed to know each other, but she's always been wary of trusting people. As she settles in, she's taken jobs from various folks to deal with these "troubled," especially the volatile ones. Her katana skills serve her well, but in some cases a physical weapon doesn't deal as much damage against a supernatural ability. That, and she also has to make sure these employers of sorts aren't just using her for some ulterior motive.
Seiji Yagiri |
Seiji and his older sister lived a few towns away. Life was quaint, if not a little dull at times. The days crawled by, blending into each other. He'd heard of strange occurrences in Haven. Inexplicable explosions, erratic weather changes, biblical plagues... he either overheard these on TV or radio or gleaned them from the paper. When a biological outbreak caused by a "trouble" contaminates a large portion of Haven's population, Namie's pharmaceutical and research company transfers her -- and Seiji by extension -- to the odd town. Seiji's exposure to these "troubled" is limited at this point. He's still very new to town and hasn't been to all the sights, and he's not allowed anywhere near Namie's workplace. Maybe a run-in with a "trouble" will pop his insular bubble.
Sherlock Holmes ♞ Elementary
Crimes happen in Haven. Sherlock consulted here, temporarily, but he found that once he consulted, even if he didn't solve the crime, wheels would suddenly turn that would bring the guilty to justice---so long as Sherlock was not there to see it happen. His favorite part of every case, that moment where the guilty had to look away in shame as they were caught...it was over. Again and again until it became completely obvious that there was no coincidence to these happenings.
He does not believe in curses, but he has heard that people here are cursed. Curses, as he knows, can be broken.
He lives in the hotel on the edge of town, presently.]
Jennifer Mason | Haven
As a note, I'm also an episode behind on my viewing.]
Dwight Hendrickson - Haven
I'm a bit slow and still really hesitant/new with this muse but ;;!]