| | "In European folklore and folk-belief of the Medieval and Early Modern periods, familiar spirits (sometimes referred to simply as 'familiars') were supernatural entities believed to assist witches and cunning folk in their practice of magic. According to the records of the time, they would appear in numerous guises, often as an animal, but also at times as a human or humanoid figure, and were described as 'clearly defined, three-dimensional… forms, vivid with colour and animated with movement and sound' by those alleging to have come into contact with them, unlike later descriptions of ghosts with their 'smoky, undefined form[s]'."
Everybody needs a sidekick. This includes those who may have a little help of their own in the form of magic - witches, warlocks, mages, sages, casters, magicians...whatever you want to call them, they have a bit more juice than your average Joe. Luckily, the job comes with a built-in assistant: a familiar, or a helper spirit. The familiar serves as a guide to their magical "Master" of their choice, helping them out of tight spots and being their companion for life. Sometimes, they come in the form of animals, like dogs and especially cats. Some don't bother with this, though, and just stay in their true humanoid forms. The bond between familiar and master is one of intensity, and they know each other completely. Most familiars even have a telepathic link to their masters. That helps them keep an eye on them. Of course, given this closeness-beyond-closeness, it's easy to imagine a master and familiar as soulmates, and with familiars having a human form...well, intimacy seems like a natural option.
Too bad relationships of that kind between master and familiar are strictly forbidden. Surely, that rule is always followed.
HOW TO PLAY- Comment with your character, stating your preferences (ex: F/M, open to all, etc). Also, be sure to remember and put whether your character will be witch/master, familiar, or if they can serve as both. There is no "set" type for any of the roles. Masters don't have to be dominate (ineffectual witches have always been a cute trope), familiars aren't passive or submissive, and so on. It's not the same as BDSM...though your character could bring that into it if they'd like.
- Comment around to other characters, playing out your forbidden master/familiar ~love~ or what have you.
PROMPTS- The Familiar Chooses the Master: The first meeting. You may be new to the craft (or someone who needs a new familiar), and someone has been drawn to you.
- Setting the Ground Rules: You need to figure out how this is going to work. Where can you hide this woman/man in your apartment, if need be?
- Getting to Know You: Magic/power isn't all fun and games. You need to find out how to work together so you don't accidentally blow everything up in your faces.
- Helping Out: Familiars have a lot of neat powers that can be a boon around the house...and around the town.
- Danger Zone: Your feelings for each other are blurring, which is a big no-no. Do you even realize that the bond is deepening to a new level?
- Confession: Things have gotten heavy and you have to let your bond mate know you see them as more.
- Bad Romance: The familiar in this relationship isn't treated as equal. They're a slave to their master!
- Telepathy: The mental bond between. Explore it or use it to get out of trouble...
- Trouble is a Friend of Mine: Speaking of! Your familiar/master is danger, and there's nothing that can keep you from saving them.
- Intimacy: The obligatory smut option. Though romance between familiar and master is not allowed, many find the allure too much, and the bond does lend itself to members seeking comfort in each other. After all, they know you better than anyone else.
- You're Taken?: You're in love with a master or a familiar...they're just not yours. Oops! Maybe you can find some way to break your bonds so you can be together.
- Breaking Up is Hard to Do: It is hard, especially between master and familiar. In fact, it can be downright painful...physically and mentally!
- Sending You Away for Your Own Good: You're distancing yourself from the other member of your bond, and it's because you're headed towards destruction.
- Everybody Knows: The other members of your community have found out you've broken the ultimate taboo and are WITH your master/familiar. This is bad. This is very, very bad. Punishment bad. Separation bad. Perhaps even death bad.
- Happy Ending: Somehow, you've escaped the confines of the world that doesn't understand, and you're able to live together without fear.
- WILDCARD
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He'd found the man drinking in a small little hellhole that would like as not poison the man and then steal all his valuables before tossing the body into the street. And there'd just been something there, something that mattered. He knew this one was special, and Simon was not a man prone to ignoring such instincts.
He sat down next to the other man. "Can an old man buy you a better drink than this swill?"
It was worth a shot. If he said no, then Simon would leave it. However, if he said yes, Simon would take him back to the fortress, to Archangel, where he would be safe from thieves and murderers. That Archangel had an impressive store of various forms of alcohol was, what were the children calling it these days? Ah yes, a perk.
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"Sure."
Wait. Will sure that wasn't what he meant to say, but it felt right. Slouching back in his chair, he looked the man over, every nerve telling him that this wasn't a normal person in front of him. 'Normal' people tended to look through Will, functional but not special. Except for one type of person.
"Damn."
A beat of time passing for a thought.
"You wouldn't be the sort that eats people, right?"
That could be the alcohol talking or a real concern for a certain familiar.
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The honest question startled him into a bark of laughter at first, dying down when he realized that it had been an honest question meant sincerely and part of him was fiercely angered that such a man would even need to ask such a thing. That clearly he had been at the mercies of those who were not brought up to cherish their Familiars as much as their own selves.
"No,moya khrabraya dusha, I am not in the habit of eating those who walk the earth on two legs." Simon said with a serious face. "My offer stands, a better drink that what this place can offer. A warm meal and bed. Will you accept?"
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More importantly, studying Simon's face and eyes, there was none of that sense of slipping under the other's skin or being overwhelmed by him. Will's speech patterns didn't shift to the man's (Master's) accent or cadence. Some of the fear hardwired into him slipped away.
It tried to climb again with the laughter, Will's eyes growing cooler on the man before him. He was wary as any stray dog that had been kicked and just as ready to defend himself. Simon's familiar wasn't one to cower, a will to match his own. It made sense to him finally why he had picked here instead of Florida as where to go after seeing Lecter put away for nine life terms.
"Good. I've seen enough of that." Eaten it unwittingly as well. Nothing like a false master trying to convince someone else's familiar to fall as far down into darkness as that particular Lithuanian warlock had. "You knew I'd accept before you even asked, didn't you?"
Will hoped this wasn't another trick of his mind, an empathic attempt to project what he wanted.