entheogens: (39)
Aurus ([personal profile] entheogens) wrote in [community profile] bakerstreet 2017-02-07 11:05 am (UTC)

[Not like a raid, no. GW2 is very focused on dynamic open world events overall, and part of the game's manifesto was this idea of the "first truly evolving living world." Buuut as with all new ideas, the devs had to learn how best to put the concept into practice, and they've discovered some things not to do in the process. Practical upshot is that Living World season 1 is the only one that cannot ever be replayed, which is a shame. It took place from 2013-early 2014 and basically either you logged on and participated during the release (it changed to something new each month)...or you just never get to play that part. As I understand it, the battle to retake Lion's Arch worked on a one hour cycle. It was an open world map, but when the timer ran down the "miasma" in the city was said to have gotten too dense and everyone had to pull back (i.e. get booted to the entrance of the map) and wait for the poison level to go back down. I didn't start playing until after LW1, so I only know what happened through reading and watching recaps. Since then, the story telling strategies have evolved and improved though.]

Smiling, Keserhn returned the hand shake but then, when it would have been usual for someone to let go...he didn't. Not that he gripped Charles' hand so tightly that it would be hard for the man to pull it away if he wanted to. But if Charles didn't pull away, Keserhn would happily take this opportunity to run his thumb over the man's knuckles, his fingers over his palm and the heel of his hand and up to his wrist...(and he'd probably keep right on going if he wasn't stopped).

Not that this seemed to distract him from talking, his voice retaining that same breezy calm, and his expression still that languid, almost sleepy smile. "Hm, yes, that's true," he said of Aurus's trouble-making proclivities. "I'm glad to hear that he hasn't changed."

(Aurus had the good sense to look just a wee bit sheepish at that, the way one does when people are openly talking about them and saying not-entirely-complimentary things in rather affectionate ways.)

"What's it like where you are?" Keserhn's question was directed at Aurus and Charles both, his gaze sliding from one of them to the other (though admittedly when he looked at Charles again, his eyes seemed to wander from the man's face towards his hair). "Is it a nice world?"

For his part, Aurus was also keeping a close eye on Keserhn's hands and Charles' body language. Even among sylvari Keserhn was strange. It was just that sylvari were almost uniformly direct enough to just tell him if he was doing something they didn't like. Humans, by contrast, tended to struggle much more with the question of how to handle a person who behaved this way--who constantly wanted to touch anything and everything that looked like it might have an interesting texture without so much as beg-your-pardon.

From what Aurus knew of him, Charles was exactly the kind of person who would struggle to figure out how to handle Keserhn, which meant that he expected he'd need to intervene sooner or later.

Until then though, he could give quite genuine smiles and keep up the conversation. "Charles runs a school from his home. It's a very beautiful place. Quite palatial." A subtle hint to Charles here that he could disclose as much or as little as he wanted about the sort of school it was, and about the topic of mutants in general.

Keserhn was perfectly trustworthy with information, and if Charles chose to reach towards Aurus's mind with a question to that effect, he would find Aurus's reassurance. Ironically, Keserhn had an encyclopedic knowledge of people and meetings and events that took place in the Grove, but he never bothered to speak about those to anyone, mostly because he wasn't the sort of person anyone ever asked.

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