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bakerstreet2025-04-22 03:49 pm
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dungeons & dragons au meme
DUNGEONS & DRAGONS AU MEME
Roll your class. Roll your setting. Roll your prompt. Then roll a complication to mess it all up.
Roll Your Class
- Artificer – A fantasy engineer mixing science and magic. Expect gadgets, infusions, and arcane tech. The battlefield is your workshop.
- Barbarian – Rage-fueled warriors. Tough, wild, and brutally strong, they thrive on primal instincts and raw emotion.
- Bard – Charismatic performers who weave magic into music, stories, and inspiration. Supportive and clever—and sometimes chaotic.
- Cleric – Champions of divine power. Whether peaceful or wrathful, their spells come from devotion to a higher force.
- Druid – Shapeshifters and spellcasters of nature’s mysteries. Whether turning into animals or commanding the weather, they are one with the wild.
- Fighter – Skilled warriors with unmatched versatility. From archers to duelists to commanders, they adapt to any battlefield.
- Monk – Masters of speed, ki, and martial prowess. They harness spiritual energy to move faster, hit harder, and defy physics.
- Paladin – Holy warriors bound by sacred oaths. Their power lies in conviction—protecting the innocent, punishing evil, and healing allies.
- Ranger – Trackers and hunters who thrive in the wild. With magic, stealth, or beast companions, they guard the borders of civilization.
- Rogue – Masters of stealth, precision, and mischief. Whether thief, assassin, or spy, they get in—and out—unseen.
- Sorcerer – Magic runs through their veins. With raw arcane power and wild effects, they don’t cast spells—they unleash them.
- Warlock – Bound by a pact to an otherworldly patron. Their power is borrowed—but dangerous in the right hands.
- Wizard – The classic scholar of magic. Through study and spellbooks, they bend reality to their will.
- Misc – Play a Blood Hunter, a Gunslinger, or any homebrew class your heart desires. The weirder the better.
Roll Your Setting
- Dark Sun – A brutal, post-apocalyptic world where magic drains the life from the land. Survival is the true quest.
- Dragonlance – A world of epic heroism, gods of good and evil, and ancient prophecies. The dragons are watching.
- Eberron – Magicpunk noir with living constructs, lightning rails, and political shadows of a shattered war.
- Exandria – Critical Role's richly detailed world. Drama, gods, relics, and mayhem guaranteed.
- Forgotten Realms – Classic high fantasy with sprawling cities, devious gods, and legendary adventurers.
- Greyhawk – The OG D&D world. Sword & sorcery adventures, mythic ruins, and magic older than kingdoms.
- Magic: The Gathering Planes – From Ravnica’s urban guilds to Strixhaven’s arcane academy to Theros’s mythic gods, choose your flavor of crossover chaos.
- Planescape – The multiverse is your playground. Belief shapes reality, and factions war for truth in Sigil.
- Radiant Citadel – A luminous hub of diverse cultures and wonder, connecting far-flung lands through magical concord jewels.
- Ravenloft – Gothic horror, tragic villains, and mist-shrouded dread. Hope is fragile—and the dark watches.
- Ravnica – A vast city-world ruled by ten rival guilds. Politics, law, magic, and crime all blend in one planar metropolis.
- Spelljammer – Take to the stars on magical ships. Explore asteroid cities, solar dragons, and cosmic absurdity.
- Strixhaven – The multiversal university of magic. Dorm drama meets arcane theory. Finals can literally kill you.
- Theros – A mythic world where gods walk, champions rise, and your name might echo in epic poetry—or curses.
- Homebrew – Your world, your rules. Add a twist, a vibe, or an aesthetic and let the dice fall where they may.
Roll Your Scenario
- The Job Board – A posted quest sounds easy. Suspiciously easy.
- After the Battle – The fighting’s done. What comes next—for better or worse?
- A Simple Escort – Just get them there alive. Should be easy. Should be.
- The Rival – Another party wants the same thing. Time to clash or cooperate.
- The Broken Spell – A teleport, charm, or illusion misfires. Now you’re in deep.
- The Offer – Someone offers power, treasure, or answers. What do you give up?
- Unexpected Hero – They think you’re the chosen one. Are you?
- Locked In – You're trapped somewhere strange—with someone worse.
- The Unwanted Title – A cursed item, a noble title, or a divine favor. Congrats?
- Downtime Derailed – Rest is brief. Destiny—or disaster—comes knocking.
- The Trial – Legal, magical, or moral—you must face judgment. The stakes are real.
- A Festival Gone Wrong – Parade floats and fireworks turn to panic and flames.
- The Map You Shouldn't Follow – Old ruins, cursed treasure, or something worse waits at the end.
- A Bargain Made Long Ago – Your past self promised something. Now the collector’s come.
- Ritual Interference – You walked in on something sacred—or profane. Now you’re part of it.
- The Masked Ball – Politics, mystery, and danger all dance under the same roof.
- Disaster Strikes – The ground shakes. The sky cracks. Now what?
- Tavern Trouble – A knife fight? A cursed drink? It’s one of those nights.
- Political Tensions – Someone expects your loyalty. Someone else expects you to betray it.
- Moral Quandary – Two paths, both wrong. Choose, and live with it.
Add a Complication
- Time Limit – Something explodes, transforms, or expires soon. Act fast.
- Split Party – You’re isolated or stuck with someone inconvenient.
- Magic Is Down – The Weave falters. Spells go weird or don’t go at all.
- Injured – You’re cursed, bleeding, or exhausted. Good luck.
- Something’s Watching – You’re being observed... or judged.
- Disguised – You’re someone else. Or someone else is pretending to be you.
- Unreliable Ally – You’ve got backup. Sort of. They're trouble.
- Unwanted Fame – You’re recognized... and that’s not a good thing.
- Haunted Past – This hits close to home. Feelings complicate things.
- Wrong Tools – No spellbook, no sword, no divine focus. Time to improvise.
Choose Your Role
- Party Member – You’re part of the same adventuring group. Trusted ally... or new addition?
- Patron – You provide missions, money, or divine backing. You want results.
- Rival – You’re chasing the same goal. Cooperation optional.
- Mentor – You’re older, wiser, or at least more experienced. Maybe they’ll listen.
- Apprentice – You’re still learning the game. Try not to get killed.
- Nemesis – You clash in method, morals, or mission. Tension is the point.
- Hired Help – You’re here to do the job and collect the coin.
- Local Guide – This is your land. The others? Outsiders.
- Heir or Noble – Title, legacy, or scandal rides on your shoulders.
- Secret Ally – You’re undercover, hidden, or helping from the shadows.
- Tagalong – You weren’t supposed to be here. But here you are.
- Wild Card – Fate threw you into this. Make of it what you will.
Roll your dice. Choose your destiny. And may the crits be ever in your favor.