![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
(no subject)
THE ALIGNMENT SWITCH MEME


Well, it looks like your characters have all switched alignments. Could be by choice, or it might not be. But now good characters are becoming evil, and evil characters are becoming good.
The question now is why.
✓ Post with your characters.
✓ You (or whoever is in your thread who may be picking your numbers) may either choose to use the RNG to test your luck, or just pick a number you like to play with. The set of numbers they may pick depends upon whether they are good or evil, of course.
✓ ????
✓ PROFIT.
GOOD CHARACTERS ARE NOW EVIL BECAUSE...
1. Evil Laser Beams. Or evil gas. Or evil potion. Or maybe you just ate some bad shrimp. Silly puns aside, your character now inexplicably evil due to this event, and the only way to change them back is to hit them with the same thing a second time. That is, if your character can be stopped long enough...
2. Deal With The Devil. Your character desperately needed something done, and the only person capable of getting that something done is their nemesis. The problem is, he wants something in return -- and no matter the details, the end result is the same. Your character is going to be doing some pretty evil things to fulfill their end of the bargain...
3. Brainwashed and Crazy. Someone used the activation code, put a chip in the brain, plunked on the brainwashing hat or just did it the old fashioned way with a watch while saying 'you're getting sleeeepy'. Whatever the case, your character is completely under someone's thumb, and what better way to use them then to use them to cause havoc and chaos?...
4. A Monster Am I. They've been infected with the Virus, given a syringe of mutating agents, or suppressing Their primal side for too long. But your character's reluctance to reveal the truth to their allies will cost everyone dearly. Because your character can feel the transformation start, and only seconds remain until they're little more than a killing machine...
5. Watch Out For Pea Soup. Your character's been possessed by something malevolent. A ghost, a god, a puppet master, or whatever else might want to possess them. Maybe they know they're possessed and maybe they don't. But one things for sure - their loved ones are about to find out because nothing short of death or an exorcism is going to work against your character now...
6. Amnesia Makes Everyone Evil. Your character bumped their head somehow and have completely lost their memories of being the good guy. Their enemy has thus managed to trick them into believing that their allies are really the enemy and that they have to fight them to save the day. And being the amnesiac, good-willed sap that your character is, they believed the bad guy...
7. ...Wait, That Wasn't You?! Your character's evil twin has arrived! Or maybe it's a clone. Or a robot. Or an alternate reality version of them. Or their disgruntled reflection in the mirror. Whatever the case, they've managed to sully your character's good name while they were away on vacation. Or maybe the evil twin was holding them hostage all along!...
8. This Just Isn't Working. Being good just isn't cutting it. No matter what your character tries, their methods aren't working to prevent whatever problem is happening. Or maybe they've had a falling out with their allies, or said did something that crossed a line. In any case, its time to make a decision. And your character has decided that they're better off allying with the bad guy, now the lesser of two evils in their eyes, after all...
9. Evil All Along. Your character was evil this whole time. They're just a damn good actor, if they might say so themselves. Maybe they were working as the bad guy's spy, or working toward their own evil ends. Still, their allies have now outlived their usefulness, and its time to crush them. Like they say, keep your friends close and your enemies closer...
10. Wild Card. It can be any of the above, or something else entirely!
EVIL CHARACTERS ARE NOW GOOD BECAUSE...
1. Good Laser Beams. The opposite of Evil Laser Beams. It was likely an accident with actual laser beams (your character was evil, after all), but in any case your character is now the nicest and most selfless person to ever walk the face of the planet. And the only way to change them back is to -- what else? -- hit them with whatever turned them good a second time...
2. Brainwashed and… Nice? The opposite of Brainwashed and Crazy. It may or may not have been the doing of the good guys. But now your character has become nice as pie. Not only this, but they'll obediently follow any order given, because they're just that nice! Heck, they're so nice it might actually start getting on the nerves of the heroes as to just how nice they are. Or, well, maybe your character's evil allies might want to un-brainwash them too...
3. I Have A Good Twin!? The opposite of… Wait, That Wasn't You?! Your character's insufferably good clone/twin/alternate self/mirror image/etc. has just made a complete mess of your character's image and life. Now its up to everyone else to solve it while your character's gone. Or, maybe they're supposed to rescue them from whatever horrific imprisonment the good twin put your character in back when they first arrived...
4. Amnesia Makes You Good. The opposite of Amnesia Makes You Evil. Now its the good guy's turn to use amnesia to their advantage. They've convinced your character to help them with something - likely an evil scheme your character perpetrated - because, according to them, your character's a good guy and they just don't remember. And all the while they're praying your character stays not remembering long enough to finish the job...
5. Being Good Isn't So Bad. The opposite of This Just Isn't Working. Maybe it started with an unexpected act of kindness from the other side. Or maybe its from breaking free from years of misguidance. Or maybe it was falling in love with an enemy, or getting older. But something has happened and now, looking back your character's started to have scruples about what they're doing. Maybe the good guys were right -- and maybe its time to start doing some heavy-duty soul-searching and genuine penance...
6. Healed In The Name Of The Moon. The truth is stranger than fiction sometimes. It turns out that you weren't always this evil, but rather you were forced by a spell or curse to become an evil monster, and its been so long you forgot all about who you once were. But now, your character's enemies have found the magic or the machine that will turn you back into your long-forgotten self. And they've just activated it...
7. Spy For The Rebel Alliance. The opposite of Evil All Along. They pretended to be evil for the sake of truth and justice -- and now your character is a close ally of the enemy. So much so that your character has gotten rid of some bad guys by faking them being spies -- and they have even fooled the good guys into thinking they're completely evil. But the time has come to discard that evil persona and to reveal to the enemy just why trusting your character was really a bad idea...
8. Wild Card. It can be any of the above, or something else entirely!
Reposted from here
Vivi » Final Fantasy IX » OTA
Amnesia makes everyone evil?
Vivi isn't the only one that the Black Waltzes have assisted in this way. There's a boy named Mao who apparently has much the same story, and much the same grudge with another hero in another land. At the least, it's something to bond over.]
I can't wait to get out of here. I can't wait to get my hands on that bastard Almaz and beat the crud out of him for everything he did to me!
Hollywood loves it! c:
[The Waltzes had informed Vivi that his bruises were the result of Zidane's thrashings, which he'd administered daily while he'd been captive. Vivi didn't have any tolerance for people who beat children, even if... he wasn't sure what he was, or even if he was a child. But clearly this Zidane person was a foul, loathsome one and he deserved the training that Vivi would one day unleash upon him.]
People are so horrible... What makes them that way...
no subject
And he's probably still got one of my friends. The Waltzes said they couldn't save her without losing me... [Mao's fists clench tightly at his side, every muscle in his body taut as he fights back the urge to go racing to Beryl's rescue right now. But, no, he resists - they aren't ready, yet.]
It's just how they're born. Humans are just the worst! That's all we need to know!
no subject
[Timid, but then his voice strengthens and Vivi clenches his gloved fists.]
We'll rescue your friend. And we'll teach those people a thing or two, in the process.
no subject
Couldn't we just...go outside and test ourselves?
[The Black Waltzes have kept them on their toes, with monsters and creatures brought in from outside the lair to test them and let the two refamiliarize themselves with their powers. In recent days, however, at least for Mao, they've stopped holding any challenge and he, in turn, is starting to get impatient with the Waltzes' insistence that they need to keep waiting. He wants to put Almaz in his place, and help Vivi do the same.]
no subject
[Vivi is eager to be off, his mastery of fire in particular is powerful, but he isn't so sure about pissing off their rescuers. The Waltzes have been kind, but they're also powerful.]
Maybe there's some reason we're being held back that they're not telling us.
no subject
[...of course, they haven't been told where they might find their past tormentors. But, to Mao's mind, not knowing where to look is a far less severe problem than not being allowed to go looking in the first place.
Mao settles down from his slightly frantic pacing of the room they've been giving to share, lapsing from his standard bout of mania into deeper contemplation.]
...do you really think they'd get mad at us?
no subject
[He sounds uncertain, because he is. The Waltzes are as mysterious as they are visibly powerful. He's not eager to get on the wrong side of them, especially not when they've been so forthcoming and -- overall -- kind.]
Mr. Three has a temper...
no subject
[Mao can't deny that Vivi does have a point, there. Not that Mr. One and Mr. Two are much better, but they are a bit less...intimidating, of course.]
I mean, they can't say no to us just going up and looking around for a bit, right?
no subject
I wouldn't think so. I mean, we've been cooped up for so long.
no subject
[It's clear that Mao is trying to convince himself. It's also fairly obvious that he's succeeding, nodding determinedly at his own words.]
Okay! It's Mr. One after we eat, right? We'll ask him after training. If we just blast through whatever he throws at us, he can't say no!
no subject
Okay. Sounds like a plan. I wonder what today's training will be?
no subject
[It's not a bad life, wherever they are - meals are regular, their needs are looked after, and their skills are kept sharp. With two slightly less curious beings, it might have lasted a while longer.]