The Slender Man (
topopathy) wrote in
bakerstreet2012-05-13 04:11 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Ghost Hunting Meme
Maybe you're part of one of those big paranormal research societies that have their own TV show, top of the line equipment, and merchandising contracts. Maybe you're an aspiring director who's noticed the boom of paranormal TV shows lately and decided to cash in the time is right for your art. Or maybe you and your friends just decided that messing around in someplace that's supposed to be haunted sounded like a fun way to spend an evening, especially when there may or may not be beer involved. Whatever the reason may be, you've decided to go
GHOST HUNTING

Choose your haunting, or let the RNG pick for you:
1. Setting Up: You're on location, and the locals have told you about the place's super creepy history and your location is definitely haunted. You just noticed that the clouds in the sky are forming an X over the location - just like the electrical tape X's you used to mark locations for your infrared cameras! - so you know you're going to get a lot of activity tonight. It's time to start unpacking your gear and encountering some ghosts.
2. YOU GUYS WHAT WAS THAT NOISE: There's no way that was just the building settling, and wind definitely doesn't make a sound like that! Clearly, something paranormal is afoot (a spooky, disembodied foot) here.
3. Era Cues: One of the best ways to draw out ghosts is through the use of stimuli from the era in which they died - so put on some oldschool jazz, light up a cigar, and start cooking some down-home southern cuisine. It's for science!
4. EVP Time: Your completely uncalibrated EMF detector just started spiking, and you may or may not have felt a cold breeze just now, so the spirits must be with you! Switch on that tape recorder and start asking them some questions, and maybe you'll be able to pick their responses out of the background noise (what is "pareidolia," anyway?)
5. Motion Detector Mayhem: The device you bought to make a horrific racket if anything moves is making a horrific racket, and what could possibly be moving in an empty, dark room where your teammates totally haven't been, except for a ghost? You haven't even seen any huge moths since you began this investigation, so it has to be something paranormal!
6. COME AT ME BRO: Provoking the ghosts is a really good idea. Shouting and posturing at the air like a tough guy makes you look cool, and it's always the best way to-- oh god, did something just scratch you?!
7. The Infrared Camera Just Caught Something: Or maybe it was the ultraviolet camera, or hell, maybe even the regular old visible light camera. Either way, it definitely wasn't one of your teammates sneaking off to take a leak or a smoke without telling anyone else like it was the last four times, because everyone is finally present and accounted for. Which leaves only one thing it could be...
8. That Object Just Moved!: Despite the fact that you finally wised up and placed the trigger object far away from anything that you could trip over or hit with your camera, it just fell over. And that piece of concrete that just landed next to your foot? It totally didn't come from the ceiling - it had to have been thrown by something.
9. Possession: Suddenly, one of your teammates can't quite seem to remember his last name, and is talking about how he'll "scuttle your legs" - or maybe he's talking about how this place fills him with demonic rage, or just acting dumber than usual. Either way, he's obviously been possessed by an entity!
10. Other/Pick One: Choose your own haunting.

Choose your haunting, or let the RNG pick for you:
1. Setting Up: You're on location, and the locals have told you about the place's super creepy history and your location is definitely haunted. You just noticed that the clouds in the sky are forming an X over the location - just like the electrical tape X's you used to mark locations for your infrared cameras! - so you know you're going to get a lot of activity tonight. It's time to start unpacking your gear and encountering some ghosts.
2. YOU GUYS WHAT WAS THAT NOISE: There's no way that was just the building settling, and wind definitely doesn't make a sound like that! Clearly, something paranormal is afoot (a spooky, disembodied foot) here.
3. Era Cues: One of the best ways to draw out ghosts is through the use of stimuli from the era in which they died - so put on some oldschool jazz, light up a cigar, and start cooking some down-home southern cuisine. It's for science!
4. EVP Time: Your completely uncalibrated EMF detector just started spiking, and you may or may not have felt a cold breeze just now, so the spirits must be with you! Switch on that tape recorder and start asking them some questions, and maybe you'll be able to pick their responses out of the background noise (what is "pareidolia," anyway?)
5. Motion Detector Mayhem: The device you bought to make a horrific racket if anything moves is making a horrific racket, and what could possibly be moving in an empty, dark room where your teammates totally haven't been, except for a ghost? You haven't even seen any huge moths since you began this investigation, so it has to be something paranormal!
6. COME AT ME BRO: Provoking the ghosts is a really good idea. Shouting and posturing at the air like a tough guy makes you look cool, and it's always the best way to-- oh god, did something just scratch you?!
7. The Infrared Camera Just Caught Something: Or maybe it was the ultraviolet camera, or hell, maybe even the regular old visible light camera. Either way, it definitely wasn't one of your teammates sneaking off to take a leak or a smoke without telling anyone else like it was the last four times, because everyone is finally present and accounted for. Which leaves only one thing it could be...
8. That Object Just Moved!: Despite the fact that you finally wised up and placed the trigger object far away from anything that you could trip over or hit with your camera, it just fell over. And that piece of concrete that just landed next to your foot? It totally didn't come from the ceiling - it had to have been thrown by something.
9. Possession: Suddenly, one of your teammates can't quite seem to remember his last name, and is talking about how he'll "scuttle your legs" - or maybe he's talking about how this place fills him with demonic rage, or just acting dumber than usual. Either way, he's obviously been possessed by an entity!
10. Other/Pick One: Choose your own haunting.
usaki toudou | DOLLS
FIVE. with a guy who can't hear any suspicious noises.
unfortunately, it means that there are ghosts around. oh well. ]
no subject
... Is it broken? Maybe it needs a change of batteries. [ or maybe there's a rat infestation, because he doesn't even want to entertain the possibility of actual ghosts. ]
no subject
picking up the device! it looks pretty stereotypical for a ~ghost detecting~ thing; he turns it over. how do these things work... ]
no subject
There aren't instructions written on it anywhere, I suppose. [ that would just be too easy. ]
no subject
he shakes his head, and hands it over. there are other noises, too, but the device is mostly blocking it out. ]
no subject
it does seem to fluctuate in tone in different areas of the room, so he supposes it must be working. suspiciously enough, it's the darkest parts of the room that seem to be the noisiest... ]
no subject
no subject
no subject
SOUNDS LIKE A MYSTERY.
Nic glances back at Usaki, and shrugs before turning towards the dark doorway. ]
no subject
[ if anything, he's saying it for his benefit than anything else. even though he doesn't believe in ghosts, he still has a slightly uneasy feeling about all of this. ]
no subject
well, into the darkness. Nic's hand goes to the handle of his sword. time to go in literally blind. ]
no subject
there's definitely something in there. what exactly it is - well. ]
no subject