enabling (
enabling) wrote in
bakerstreet2014-05-25 09:55 am
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in honor of the new movie
THE MUTANTS AMONG US MEME ![]() Evolution strives. For thousands of years, humans, homo sapien sapiens have been the King of Beasts on Earth. However, shortly after the Cuban Missile Crisis in 1962, the public became aware of a new kind of species: homo sapien dominus - the Mutants. Mutants are born the same as any other human, usually with no discernable differences. However, come the age of puberty, their genetic mutation becomes pronounced. This grants them one or several abilities, some more extreme than others. It may alter their form. Unfortunately, these powers rarely present themselves in a form that can be controlled without careful honing. Governments everywhere quarreled over the issue of mutant rights. Were they still considered humans? Should there be a demand that they be registered? One thing was certain: mutants held within them the potential to be very dangerous. Whether or not they would excise their powers responsibly, there was still the possibility of them challenging the system upon which humanity had so carefully (and sometimes shakily) regulated. While politics rage, mutants themselves seek a way to survive within society. INSTRUCTIONS; 1.] Post with your character name, canon, etc, in the title. As a change-up, list whether or not they are a MUTANT or HUMAN as well. If this point can be conditional, please simply put "Either". ( Character Name | Fandom | (Mutant, Human, Either) | (POWER if Mutant) | (Interation Preffs) ) 2.] If you wish, include in your post the explanation/extent of powers, faction preferences, (if human) opinion on mutants, universe preferences, etc. 3.] You may choose to write up a scenario if you already have one in mind, but it isn't required. If you DO write up a scenario, and are open to playing out a different one for those tagging in, please include a star (*) in your title. 4.] Go forth and tag others! There are FOUR sections you can take advantage of while rolling for prompts: 1) Human or Mutant; 2) Timeframe (with AU scenarios); 3) Faction Scenarios (Mutant and Human); 4) Mixed Scenarios (Mutant to/vs Human) 5.] Some of these prompts, especially concerning cross-faction things, may require OOC discussion beforehand. DO NOT BE AFRAID to talk it out with your potential partner before starting a scene! Pre-plotting is so very encouraged, although not necessary! 6.] Please note that you are required to roll for nothing. Prompts are only available for fun/the indecisive. Obviously play fair and have fun! Resources & Disclaimer RNG Random Superpower Generator #1 - Gives several powers with a push of a button! Keep hitting it until you like it! Random Power Generator #2 - Allows for multiple powers AND gives weaknesses! Super Power Wiki - Explains various superpowers. There is also a 'random page' option for those who want to randomize their powers that way! Disclaimer: This meme is LOOSELY based on the events of the X-Men film series. If you play a muse from this fandom and/or the comics universe, please note discrepancies you find relevant. You are not required to stick to anything here; the intent of this meme is only to offer the general flavor of this universe to a wider audience. Briefly, here's how to work this thing for the COMPLETELY INDECISIVE. First, roll for Mutant or Human: ~ Mutant -> Roll Timefame -> Roll Mutant Faction -> (If Mutant/Mutant) Roll Faction Scenario ; (If Mutant/Human) Roll Mixed Scenario ~ Human -> Roll Timeframe -> Roll Human Faction -> (If Human/Human) Roll Faction Scenario; (If Mutant/Human) Roll Mixed Scenario SPECIES (1-2) 1.) Mutant. You are a member of the human race which has a mutated gene. That gene grants you a power and/or change of appearance, however great or small. 2.) Human. You are a normal human (or maybe you're a bit abnormal, but your abnormality does not put you in the class of mutant that we're talking about) living in a world where people with seemingly supernatural abilities exist. Timeframe (1-10) 1.) Mutants Exist But are Unknown. Any time pre-1960's. Ancient Greece? World War I or II? Mutants exist, but they are unknown for what they truly are: a genetic evolution. Possibly their powers have registered them among the people as a god... or a witch. 2.) 1962: Mutants are Discovered. The Cuban Missile Crisis ended with a shocking display. A submarine was raised from the depths of the ocean. Russians and Americans, previously on the brink of nuclear war, look on in horror as fighting erupts on the nearby island, among jet and submarine wreckage. Turning their sights upon the unknown threat, the war ends as the US and Soviets come to the agreement to annihilate it together. Their missiles are returned to the sea. Foreign leaders everywhere announce the ceasefire... and divulge the presence of superhumans among the public. So far, it is unknown how they will be treated, but families are advised to note the presence of these people to their local governments. 3.) 1960's: Post-Cuba. Both the Xavier Institute for the Gifted and The Brotherhood of Mutants are in their developmental stages and recruiting for their differing goals. Local factions are erected in the community to support and/or teach their own mutants. Political debates wage and parents are finally aware of what the strange nature of their children means, meeting the knowledge with degrees of hostility or wariness both. For now, most governments HIGHLY ADVISE mutant registration, but it is not law. Mutants are still allowed in public schools at discretion, due to the nature their powers may grant them. 4.) 1970-1990's. Same as the above, only with the considerations of advancement in technology and other historical feats (some now mutant-flavored?). Mutants gain representation within the government. Several mutant extremists perform acts against the governments. 5.) 2006: The Cure. Using a gene from a mutant with the power to surpress all other mutant abilities, a "cure" was manufactured for those mutants who wished to become normal human beings. And it works - it reverts mutants, however extreme, into humans. This cure begins as a voluntary offering to mutantkind, but with a resulting uproar and attack on the Alcatraz research facility, began being used as a punishment by the government against mutants who used violent force. (Note: These events taken from X-Men: The Last Stand) 6.) 2006-2020: War. The Cure spurns and outright war between humans and radical mutants. Mutants become a force to be feared, reviled, and regulated among humans. They are forced to pick sides by either registering with the local government or joining a mutant resistance cause. Great chaos reigns. It is discovered that the cure varies on how long it lasts. (Note: The end results of X-Men: The Last Stand may be enforced or not.) 7.) 2020: Mutant Subjugation. The Mutant Brotherhood and the X-Men both are crippled by the losses of its leaders to the point where humans have overwhelmed the mutants. Mutants are now considered sub-class and are allowed to live only in specific districts, usually separated from humans. They are used only for certain jobs or weapons within the military and are regulated with the use of a special device (collars, bracelets, chips, w/e suits you) and are generally marked in some way (again, tattoos, chips, w/e). Humans are allowed to treat mutants as lesser creatures, such as pets or slaves, though this is not mandatory, and killing mutants is illegal outside of acts of self-defense or government action Human/Mutant marriage is not allowed, and technically neither is romantic relations, though the latter is more a taboo than an actual law. Mutant children are separated from their parents if no mutant is present within it and given to a foster family. A Permanent Cure is manufactured. Resistance/Criminality is met with the stripping of powers via the cure to acts of execution. It is illegal to hold meetings between mutants over a certain number. Still... a resistance broils. 8.) 2020: Mutualism. The war ends with a treaty being made between mutants and humans. Mutants are granted equal rights as humans, with special regulations inflicted upon them so that they do not infringe an advantage over the humans. Punishments include misdemeanor fees, imprisonment, basically the same as what humans can expect from law enforcement, with the notable twist that lesser sentence may be given if the mutant forfeits their powers via the cure. Depending on criminal history extent, the cure may be enforced anyway, though this is seen as the highest form of punishment. Human/Mutant marriage and Mutant/Mutant marriage is allowed. Registration is encouraged, but not enforced unless joining the military. Peace and co-existence. 9.) 2020: Human Subjugation. The war ends with The Mutant Brotherhood and other pro-mutant causes like it overpowering the humans. This is the reverse of 'Mutant Subjugation', where humans are the ones separated from major society into their own homeland. They are allowed to more freely mingle with the mutant community for working purposes, but they live separately in certain districts and are visibly marked for what they are in some way. Mutants are allowed to treat humans as lesser creatures, such as pets or slaves, though this is not mandatory, and killing humans is illegal outside of acts of self-defense or government action. Human/Mutant marriage is not allowed, and technically neither is romantic relations, though the latter is more a taboo than an actual law. Mutant children are separated from their parents if no mutant is present within it and given to a foster family. The Cure is the major punishment to mutants who betray their own kind or have proved themselves too irresponsible, though it may vary in the less potent cure (1-5 years powerless) to Permanent (fully human forever). 10.) Age of Apocalypse. A being called Apocalypse has arrived and has turned most of the Earth to wasteland, or is in the process of doing so. Humans and mutants band together to try to combat this powerful enemy and protect each other, constructing new communities/civilizations for themselves and trying to rebuild their razed planet. Consider this sort of like an Old West/Post-Apocalypse scenario in that there is not a lot of technology to be had and bandits/outlaws/gunslingers/arms-dealers/bounty-hunters are everywhere. MUTANT FACTIONS (1-5) 1.) Charles Xavier's School for the Gifted. Ages 10-18 Students. This is a school converted from an enormous mansion in Westchester, NY, originally a family estate of Charles Xavier (AKA Professor X). Professor X is a powerful telepath who can locate mutants all over the world. He, or his agents (the X-Men) come to mutant children to offer them a place of acceptance and a chance to learn how to control their powers. The goal of the school is the following: teach rudimentary academics that would be offered in public schooling, teach mutant children how to control their powers (as opposed to letting their powers control THEM) in a safe environment, and teach the morality/responsibility that comes with being a mutant. Special care has been made to keep the school's true purpose a secret: the government and most parents simply think they've sent their child to boarding/prep school. 2.) Magneto's Brotherhood of Mutants. Ages 14-18 for TRAINING/RECRUITMENT ONLY. Missions at discretion, but usually 18+ for operatives. The Brotherhood was founded and is headed by a powerful, magnokinetic mutant called Magneto and a handful of like-minded mutants. Mutants of the Brotherhood believe themselves to be the superior species over the humans, but their acts change over time. They are the major extremist faction of the mutant world. The main goal of The Brotherhood is to teach mutants to defend themselves against humans, and prepare for the very likely possibility of war. However, their actions and missions have ranged between espionage (getting into the government and other places for spying) to extreme acts (like trying to convert a congregation of leaders into mutants - at the cost of a mutant life and not knowing that the process would actually kill the aforementioned humans). The Brotherhood recruits from the world (with less accuracy than Xavier, usually collecting imprisoned mutants) as well as the Xavier Institute through covert methods. So it's very possible you can be working with The Brotherhood while going to school... but you're not allowed to announce it (for fear of expulsion) or go on missions until you're deemed to have the proper proficiency. The Brotherhood is starkly against harming other mutants unless in the case of self-defense or the sake of a mission, but the killing of humans is less frowned upon. Operatives of The Brotherhood adopt a Mutant Name (ex: Magneto, Mystique, Pyro) in order to separate them from humankind (their "slave name"; ex: Raven Darkholme). They have several bases all over the world, usually in abandoned facilities, caves, etc. 3.) The X-Men. 18+ Operatives, with discretion. The X-Men are Prof. X's special team of mutants (most commonly his students) who are a force of justice for the world. They use their powers to settle conflicts or combat against extremist mutant attacks. The Brotherhood is their notable enemy, but they have a no-killing policy (save for extreme circumstances). 4.) Local Faction/Government. A mutant community that has been made in your local area. They may be activists, teachers, or simply a support group. Politics vary here. Make your own little gangs! More rarely, you could actually be in the government to act as a mutant representative in some capacity. 5.) Unaffiliated. Maybe you're a lone wolf with no plans to join any political agenda. Maybe you just have a small cluster of friends to fall back on. You're lead by no one, and culpable to no one but yourself and your local government. Or you could be a criminal, or a lone activist. The choice is up to you! HUMAN FACTIONS (1-5) 1.) Government. You work for your local or federal or national government. Your political views of mutants may vary, but you follow the law (or maybe you enforce your own law within them, Kojack...?). 2.) Anti-Mutant. Mutants are an abomination. Or they're too dangerous not to be controlled. You want to enforce a lot of regulations on mutants to protect humans. Your activism may vary. 3.) Pro-Mutualism. You believe in equality between mutants and humans, and want to work together with them. Or maybe you would rather a separate but equal sort of deal? 4.) Pro-Mutant. You see mutants as the future. You may want to help mutants get their rights. You might wish to find a way to be a mutant yourself. Most extremely, maybe you see mutants as your rightful lords and masters, the inheritors of the Earth? Your activism may vary. 5.) Unaffiliated/Student. You really just don't care about the politics, or not enough to get involved in groups. All you care about is the rights/safety of yourself and your loved ones. (Note: You can be a student with any of the above political views too.) MUTANT FACTION SCENARIOS (1-10) 1.) Discussion. Probably having to do with morality of mutants, politics, etc. You are having a talk about your views, whatever they may be. This may be a class thing, a way to pass the time, a debate, a getting to know you, etc. 2.) Training/Class. Simply to learn how to control your powers or in preparation for a mission. Maybe you're sparring? Or maybe one of you is the teacher and the other the student? Maybe you're both in a class together? This is the time to learn. 3.) Downtime. Just hanging out with the other person, meeting them for the first time, between classes, etc. This is a time for simple interaction... or maybe a date night? You're simply doing something in the company of one another, apart from political agendas. 4.) Into the City/Travel. You go out together or meet in a place intermingled with humans. Do you bond or hate each other? Will you be recognized as mutants by the humans or blend in seamlessly? Or maybe this is a place you've never visited before. How do you feel about it? 5.) Persecution. In some way, you've been facing negative responses. From your parents? Human strangers? Bullying from humans or your own kind? You're being punished in some way for being simply what you are. How do you take it? 6.) Mission. You've been given a mission and the two of you are working together in some way (or even fighting against each other). 7.) Faction Meeting. You're both in a faction meeting, listening to the leader and talking quietly amongst yourself, dealing with it in your own manner. There may be a break for a discussion or administering chores/missions, etc. 8.) Partnered. For whatever reason, the two of you have been partnered. Maybe it's as simple as getting a roommate, or maybe it's for an upcoming mission. This can be in the beginning stages or later on. 9.) Initiation/Recruitment. One or both of you are being asked to join a faction by its operatives (maybe one of you is the recruiter). Or you're entering into a faction and need to prove your worth in some way in order to join. 10.) Wildcard. Roll for the above prompts, a mixture, or make up your own! HUMAN FACTION SCENARIOS (1-10) 1.) Discussion. Probably having to do with morality of mutants, politics, etc. You are having a talk about your views, whatever they may be. This may be a class thing, a way to pass the time, a debate, a getting to know you, etc. 2.) Training. If you're within a faction that uses force, you're training your physical or mental properties. Could be school. Could be prep for a rights debate. 3.) Downtime. Just hanging out with the other person, meeting them for the first time, between classes, etc. This is a time for simple interaction... or maybe a date night? You're simply doing something in the company of one another, apart from political agendas. 4.) Into the City/Travel. You're going out together. Interacting with mutants is a high possibility. What will you do together? What will you see? 5.) Persecution/Attack. In some way, you've been facing negative responses. Bullying from mutants or your own kind? You're being punished in some way for being simply what you are. Are you in the middle of an extremist attack together? How do you both take it? 6.) Mission. You've been given a mission and the two of you are working together in some way (or even fighting against each other). 7.) Faction Meeting. You're both in a faction meeting or convention, listening to the leader/speaker and talking quietly amongst yourself, dealing with it in your own manner. There may be a break for a discussion or administering chores/missions, etc. 8.) Partnered. For whatever reason, the two of you have been partnered. Maybe it's as simple as getting a roommate, or maybe it's for an upcoming mission. This can be in the beginning stages or later on. 9.) Initiation. One or both of you are being asked to join a faction by its operatives (maybe one of you is the recruiter). Or you're entering into a faction and need to prove your worth in some way in order to join. 10.) Wildcard. Roll for the above prompts, a mixture, or make up your own! MIXED SCENARIOS (1-10) 1.) Discovery. One of you just found out the other one is a mutant, on purpose or accident. Maybe it's a sort of 'coming-out' you didn't quite expect? Or did you? You've probably known this person for a little while. How do you react? 2.) Manifestation. One (or both) of you come into your mutant powers and pays witness to the other. Is it a traumatic show or a LOOK WHAT I TOTALLY JUST DID, IT'S REALLY COOL DOOD trick? Usually mutant powers show up at puberty, but it can be earlier or later, too. How do you take this? Are you okay, or are your parents going to kill you? 3.) Show of Power. The mutant is showing their power, either for good, evil, or on accident. Maybe they're just showing off? Do they mean to intimidate? Conversely, the human could be brandishing a weapon, threatening to get the authorities, a capability that they've learned, etc. Is this a pissing contest or something fun/interesting? 4.) Conversation. You're chatting each other up and getting to know one another. What do you personally think of this issue? What's your power like? Do you ever feel like...? Or this could be an argument of views. 5.) Conflict/Competition. You've gotten into a fight or are in competition for something, depending on how friendly you do or don't want this to be. Are you keeping it to an equal level, or is the mutant using their power to get ahead. Is that really considered cheating if they were born this way? 6.) Work Together and/or Play Together. For whatever reason, you're working together. Maybe you actually work together in a corporate fashion, or have decided to work together for some common goal. Maybe you're at a recreational event (convention, dancing, bar, etc) and really hit it off? Whether or not it's divulged that one of you are mutants is up to you. 7.) Distress. Something has happened that has distressed one or both of you. Maybe you've been hurt, maybe you're under duress. Maybe one or both of you have been trapped. Do you help each other, do you make it worse, or are you the cause? Depression - is one of you a therapist here? 8.) Friends OR (Forbidden/Taboo) Lovers. You're friends, either old or new, or you've decided to date/become lovers for better or worse. While Human/Mutant friendships are acceptable and not TOO strange (depending on your timeline), actual romantic relationships DO tend to seem taboo or gross to either side (mostly humans). Hang out together, go on dates, do the do if it pleases you... Explore how you feel when challenged by the world. Or maybe you've been living under the lie that you're both human... 9.) Persecution. Either one of you is bullying the other, or one or both of you are paying witness to this sort of thing. Prejudice, even in paradise, can still exist. 10.) Wild Card. meme by ![]() |
Mystique | X-Men First Class / Days of Future Past