oo1. comment with your characters
oo2. make sure to put names, series, & preferences somewhere!
oo3. reply to others in character
oo4. use the rng and enter 1-11
oo5. play out what happens—anything goes!
There might be triggers, depending on how the prompts are interpreted.
un → small quest it might be a rare herb or a cup of magic water, but someone’s life depends upon you going through these woods and getting it. will you find it right away? have to battle a witch for it? or maybe you don’t want to succeed at all.
deux → lost how did you manage to get lost in these woods? you had that map, right? how did you even get to this part of the country? whatever happened, you’re stuck until someone helps you out. if they want you out in the first place.
trois → chased these woods weren’t exactly the place you wanted to go, but you had no choice. innocent or guilty of a crime, or a victim of circumstance, these woods might buy you some time… wait. was that a wolf in the distance?
quatre → the old castle sometimes when you’re lost or wandering about, you see something really amazing or unusual. or something you were never meant to find. like that old abandoned castle people have been whispering about…
cinq → passing through the forest has a well-worn path that no one ever strays from, lest something magical happens to them. you’ve traveled it often enough, but just because you’re on the path doesn’t mean you’ll be left alone.
six → refuge it might be dark and cold, or entirely welcoming, but it’s the only place those nasty goons or insane villagers won’t follow you. but what exactly is keeping everyone else away from here? or did you want into some danger yourself?
sept → chance encounter it’s a fairy! no, wait, that was just an ogre. an ogre?! from sorcerers to talking deer, you can meet anything in an enchanted forest. so will you meet someone who wants to help you, or will they want to eat you instead?
huit → danger this forest doesn’t like newcomers, and the creatures don’t like humans. its ways are old and strange, and just because you’ve been able to enter it doesn’t mean you’ll be spared. no one likes trespassers, after all.
neuf → abandoned for whatever reason, you were abandoned here a long time ago. this is the only place you have ever known, and you’d rather not leave. not even for that prince who has come to take you back home, long lost princess.
dix → large quest the forest might be the end of your quest, or it might be a large part of it. you’ve been fighting hard for a long time to rescue the princess or defeat the wizard, and this forest isn’t going to scare or defeat you. will it?
onze → spell trapped in an ancient oak tree? put under a sleeping curse? or maybe you’re the one who is causing that mischief from that little cottage you’ve hidden in the old forest people are learning to become wary of these days.
douze → magical not all enchanted forests are scary! some of them are filled with sunlight, fairies, pretty little birds, and all those big-eyed creatures, all of them singing along with you, having a wonderfully good time.
Stolen with love from the original post at memebells.