eastling (
fiver) wrote in
bakerstreet2012-07-31 05:38 pm
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Entry tags:
The Mindscape Meme

☄ The Mindscape Meme ☄
If you've played Psychonauts, you have some idea of what's going on with this meme. (It doesn't have to play out much like Psychonauts if you don't want it to, though.) Your character has something going on in their inner mental world that needs to be confronted by psychic voyagers, and that's what's going to happen here. It's nothing but metaphor and symbolism from here on out, and you can be as dark or as silly as you want about it.
»» how to play
1. Post a comment (with your character's name and canon as the subject line) with a quick summary of what your character's mental world is like. It doesn't have to be long. "A colorful amusement park with inexplicably Arctic-themed rides" could work for a childish hedonist hiding the emotional scars of a terrible polar-bear-related incident, for example. Give it a snappy name if you feel like it. If you have some imagery or music that fits the atmosphere, you can even link that.
2. If you have any preferences you want to stick with, be sure to make a note of them in your initial comment.
3. Respond to other people's threads with a character to explore their mindscapes. Pick or roll the RNG for an option for what part your character winds up in--or suggest another one if you've got a wildcard idea.
4. First player, your character is the host. Second player, your character is the visitor.
5. The first player writes tags about the mental world that's being explored, explaining how it reacts and adapts to the visitor's presence there. You can do more than set the mood and describe how the environment changes, though: people can crop up inside the mindscape representing various aspects of your character's personality, and the visitor can interact with them. Or if you'd rather, you can have your character accompanying the visiting character through the mindscape, trying to help or misdirect them as they please.
6. The second player tags with their character's attempts to navigate the strange mindscape and solve the inner conflict plaguing the host character--or simply escape back to the material world. Or maybe their motive is less pure, and they're trying to uncover a secret that the first character is hiding deep within. You get to decide why they're there, really.
7. There isn't any right or wrong way to do this meme, so take as much or as little as you want from the options given.
8. Do your best to communicate OOCly with other players if you run into any trouble or confusion, provide warnings if it becomes necessary, and don't be afraid to tag around!
»» prompts for the mental voyagers
1. AT THE GATES. You're about to jump off from the outermost layers of your host's personality and start getting into the stuff that really makes them tick. Can you find the key to the lock, or the hidden door, or whatever wacky trick will lead you there? Of course, the more this character tends to hide their true self, the more their inner world will try to convince you there's nothing lurking behind this facade.
2. YOU WEREN'T SUPPOSED TO FIND THIS. You've stumbled into a hidden place where the host keeps a secret that they never wanted anyone else to know. What is it and how does it manifest in the mindscape? Are they going to attack you somehow for revealing it?
3. NIGHTMARE TIME. Oops, you've gone the wrong way, and now you're squaring off against the host's worst fears embodied within their head. What do they look like and what do they represent? Can they be defeated in combat or do you have to take a more delicate approach? Maybe they don't appear as obvious enemies at all, and they pose a more subtle danger.
4. FREE ADMISSION FOR CHILDREN. Hey, look, it's where your host keeps their most important childhood memories...good and bad. Be careful: they might not be all that accurate or trustworthy. Kids don't have the most objective perceptions of their lives.
5. THE BEST PART OF ME. You've finally found the host's greatest ideals and noblest inspirations--the things that drive them to do good and be a better person. Or maybe what you're dealing with here is the actual personification of their own greatest virtues. Perhaps they're under siege for some reason and need some help getting their strength back, or maybe they have something to teach you. On the other hand, in some characters, this part of the mindscape could be in pretty bad shape.
6. COME TO THE DARK SIDE. This isn't good. You've reached a part of the mindscape that represents or is controlled by the shadow--all the bad things about your host that they don't want to admit. Unless they have admitted it, in which case this place is under better control by them...but that doesn't necessarily make it any less dangerous for you. How will you escape, or will you try to help the host come to terms with this part of themselves first? Of course, you could also try to get them to give in to all these dark temptations and embrace them, if that's your preference...
7. FINAL BOSS. You're facing the embodiment of the core issue that haunts this character. Whatever it is, you have to think of a way to defeat it, whether through violence or other means. Are they too emotionally stable to have such a thing? Then it's the embodiment of their deepest motivation and you have to defeat it to get out of here.
Castiel | Supernatural | MSG me for other points in canon?
There's something just plain off about the whole scene, though, an undefinable sense that there is something here just under the surface that is seriously amiss.
Improvising!
Anxious and unsettled, he attributes the sense of wrongness to his own mind, rather than Castiel, and moves slowly through the meadows, trying not to step on any bees.
Is there a form of RP that isn't?
Of course, if he spends too long watching the bees while he walks, he may trip over one of the low gravestones.
No, I guess not!
Being within another being's mind might be the source of that problem. Balthazar kneels to look at the object that's injured him, bearing a slight grudge, but seeing that it's a gravestone gives him pause.
That can't be an auspicious sign.
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Balthazar fought alongside him, once or twice. He died in battle, some time ago, under Castiel's command as captain.
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He'd almost forgotten, but clearly Cas remembers. "It wasn't your fault, you know," he says aloud, into the air around him. "Soldiers die."
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Re: Cas' mindscape is littered with broken html!
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