WARNING: Meme will contain TRIGGERS, including war, violence, capture, and general uncomfortable content. Please do not click if you don't want to see, and please respect your fellow role-players.
◊ Post with your character with name and canon.
◊ List any preferences(roles, scenarios, time periods, etc.) you have.
◊ Reply to others! Roll using random.org or choose your prompts.
Originally by cerebral. Reposted on request.
1) The General/Admiral: You're the head honcho, the guy in charge. You have hundreds, maybe thousands of lives resting on you. What decision will you make?
2) The Officer: Not the leader, but you've got responsibility for your crew. What's your specialty -- independent initiative? Insubordination? Or do you let the noncoms walk all over you?
3) The Soldier: Just an ordinary soldier with your pike, or rifle, or energy gun. Your job is to follow orders. But when it comes down to it, when you look the enemy in the eye -- what will you do?
4) Spy: Dressed in civilian clothes, disguised as an enemy officer. Your job is to get as much information as you can, and then get out. Or are you going to sow a little chaos and destruction along the way?
5) Civilian: This is your land that's being fought over. Do you support a side? Do you hide, or do you hold steady in the face of such violence?
1) Battle: In the middle of the fighting.
2) Downtime/R&R: A few peaceful moments, to spend as you will.
3) Sabotage: Something's gone terribly wrong. A factory blown up, a bridge destroyed, an assassination. What do you do about it?
4) Planning: How do you go about storming that beach?
5) Capture/Rescue: The enemy soldiers have you surrounded. Or maybe you're on a daring mission to break your buddies out of jail.
1) Ancient times: Grab that centurion's helmet, form up into a phalanx, and let's go crush those Gauls and/or Persians!
2) Medieval times: Suit up in your armor, grab a lance and make sure to bring along your squire.
3) Revolutionary times: Basic guns and muskets, very little medical care, and very little tactics. Give the other army a few days to dig in, and they'll hold you off forever.
4) World War I/II: Technology is advancing, and warfare is more sophisticated than ever. Remember the trenches, the skirmishes in cities, the spies and the drama.
5) Modern times: Guerilla warfare, modern tactics, modern technology.
6) The future: Ray guns? Space battles? Let your imagination go wild.